See how a minor change to your commit message style can make you a better programmer.
Format: <type>(<scope>): <subject>
<scope>
is optional
#!/bin/bash | |
export LC_NUMERIC="en_US.UTF-8" | |
RPC_URL="https://api.mainnet-beta.solana.com" | |
MINT="tvcUX2gkQWsPYK2Uq7DeuX9ZJTFF9V3BGJ2isfLMgrg" | |
YES_ACCT="5ByopEuFqdd1AvXc6czKu6JQkCXdbWJwFMc4Bxe2dgYQ" | |
NO_ACCT="AhaUueUXYWEuksQdAJMjvjPGAbjnXhYdk2ZrBVtNA9YT" | |
ABSTAIN_ACCT="AYHPwv8WSNBKYStSQJ7NfgtWxMPz5WSw3MeDtc2Pww5r" | |
function fetch_vote_token_balance() { |
# Luke's config for the Zoomer Shell | |
# Enable colors and change prompt: | |
autoload -U colors && colors | |
PS1="%B%{$fg[red]%}[%{$fg[yellow]%}%n%{$fg[green]%}@%{$fg[blue]%}%M %{$fg[magenta]%}%~%{$fg[red]%}]%{$reset_color%}$%b " | |
# History in cache directory: | |
HISTSIZE=10000 | |
SAVEHIST=10000 | |
HISTFILE=~/.cache/zsh/history |
#!/bin/bash | |
# Just a simple wrapper to start bitcoind. | |
# | |
# If using systemd, simply create a file (e.g. /etc/systemd/system/bitcoind.service) | |
# from example file below and add this script in ExecStart. | |
# https://raw.githubusercontent.com-/bitcoin/bitcoin/76deb30550b2492f9c8d9f0302da32025166e0c5/contrib/init/bitcoind.service | |
# | |
# Then run following to always start: | |
# systemctl enable bitcoind |
# Configuration for Alacritty, the GPU enhanced terminal emulator | |
# Any items in the `env` entry below will be added as | |
# environment variables. Some entries may override variables | |
# set by alacritty it self. | |
env: | |
# TERM env customization. | |
# | |
# If this property is not set, alacritty will set it to xterm-256color. | |
# |
No, seriously, don't. You're probably reading this because you've asked what VPN service to use, and this is the answer.
Note: The content in this post does not apply to using VPN for their intended purpose; that is, as a virtual private (internal) network. It only applies to using it as a glorified proxy, which is what every third-party "VPN provider" does.
execve("/usr/bin/beep", ["beep"], [/* 47 vars */]) = 0 | |
brk(0) = 0x1425000 | |
access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory) | |
open("/etc/ld.so.cache", O_RDONLY|O_CLOEXEC) = 3 | |
fstat(3, {st_mode=S_IFREG|0644, st_size=169769, ...}) = 0 | |
mmap(NULL, 169769, PROT_READ, MAP_PRIVATE, 3, 0) = 0x7fe636e08000 | |
close(3) = 0 | |
open("/usr/lib/libc.so.6", O_RDONLY|O_CLOEXEC) = 3 | |
read(3, "\177ELF\2\1\1\3\0\0\0\0\0\0\0\0\3\0>\0\1\0\0\0\260\10\2\0\0\0\0\0"..., 832) = 832 | |
fstat(3, {st_mode=S_IFREG|0755, st_size=1979984, ...}) = 0 |
This method avoids merge conflicts if you have periodically pulled master into your branch. It also gives you the opportunity to squash into more than 1 commit, or to re-arrange your code into completely different commits (e.g. if you ended up working on three different features but the commits were not consecutive).
Note: You cannot use this method if you intend to open a pull request to merge your feature branch. This method requires committing directly to master.
Switch to the master branch and make sure you are up to date:
import java.util.HashMap; | |
import java.util.Map; | |
public enum State { | |
ALABAMA("Alabama", "AL"), ALASKA("Alaska", "AK"), AMERICAN_SAMOA("American Samoa", "AS"), ARIZONA("Arizona", "AZ"), ARKANSAS( | |
"Arkansas", "AR"), CALIFORNIA("California", "CA"), COLORADO("Colorado", "CO"), CONNECTICUT("Connecticut", "CT"), DELAWARE( | |
"Delaware", "DE"), DISTRICT_OF_COLUMBIA("District of Columbia", "DC"), FEDERATED_STATES_OF_MICRONESIA( | |
"Federated States of Micronesia", "FM"), FLORIDA("Florida", "FL"), GEORGIA("Georgia", "GA"), GUAM("Guam", "GU"), HAWAII( | |
"Hawaii", "HI"), IDAHO("Idaho", "ID"), ILLINOIS("Illinois", "IL"), INDIANA("Indiana", "IN"), IOWA("Iowa", "IA"), KANSAS( |
package com.comphenix.example; | |
import net.minecraft.server.v1_4_R1.EntityPlayer; | |
import net.minecraft.server.v1_4_R1.Packet70Bed; | |
import org.bukkit.ChatColor; | |
import org.bukkit.command.Command; | |
import org.bukkit.command.CommandSender; | |
import org.bukkit.craftbukkit.v1_4_R1.entity.CraftPlayer; | |
import org.bukkit.entity.Player; |