Skip to content

Instantly share code, notes, and snippets.

@beesandbombs
beesandbombs / squaresTriangles.pde
Created September 14, 2017 17:54
two squares / four triangles
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / spinCubes.pde
Created February 3, 2023 15:10
spinning cubes
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
float[][] result;
float t, c;
float ease(float p) {
p = c01(p);
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
p = c01(p);
// by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by dave :)
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / shiftinSquares.pde
Created February 18, 2021 17:12
shiftin’ squares
// by dave @beesandbombs
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
@beesandbombs
beesandbombs / rgbSpikes.pde
Created November 16, 2020 22:34
rgb spikes
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / hypnosquare.pde
Created October 26, 2020 18:51
hypnosquare
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
@beesandbombs
beesandbombs / blurHex.pde
Created September 16, 2020 23:23
blurry hexes
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);