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@bibinba
bibinba / cameraswitcher.cs
Created March 18, 2018 05:30
unityで3つ以上のカメラを切りかえる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class kameraswich : MonoBehaviour {
public List<GameObject> cameras = new List<GameObject>();
private int nowCameraNo;
// Use this for initialization
void Start () {
@bibinba
bibinba / GoSousa.cs
Last active June 3, 2018 09:22
OculusGoの操作
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoSousa: MonoBehaviour {
public GameObject yellow;
public GameObject pink;
public GameObject leo;
public GameObject camera1;
int a;
@bibinba
bibinba / config.json
Last active October 17, 2018 04:14
バーチャルキャストの
{
"niconico": {
"character_models": [
32832,32947,33050,33137,33130,33561,35076,35748,38540,37099,39197,39563,40363,39140
],
"background_models": [
44691,44227,44277,44114,44113
]
},
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class main : MonoBehaviour {
private int a = 0;
public Text kaisu;
public Text timerText;
public Text kekka;
@bibinba
bibinba / vrmimport.cs
Created December 2, 2018 11:04
VRMを選択してインポートする
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Windows.Forms;
public class vrmimport : MonoBehaviour
{
@bibinba
bibinba / vrmimport.cs
Created January 22, 2019 13:05
アニメーションを付けるバージョンVRM
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Windows.Forms;
using VRM;
public class vrmimport : MonoBehaviour
{
@bibinba
bibinba / jojo.cs
Created February 23, 2019 08:22
ジョジョの音声認識でソフト&ウェットとザ・ワールド
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Text;
using UnityEngine.Windows.Speech;
using UnityEngine.PostProcessing;
public class oyako : MonoBehaviour
{

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@bibinba
bibinba / touch.cs
Created June 9, 2019 06:51
タッチしたらスプライトの色が変わる
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class touch : MonoBehaviour
{
public Image image;
[SerializeField]
Color btnColor1 = Color.red;
@bibinba
bibinba / fontmaker.cs
Created June 16, 2019 13:41
FlyingFontで入力した文字を出す
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class fontmaker : MonoBehaviour
{
public InputField inputfield;
public Material material;
public Material edgeMaterial;