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#include "colors.inc" | |
#include "shapes.inc" | |
#include "woods.inc" | |
#include "textures.inc" | |
#include "stones.inc" | |
camera{ | |
location <0,0.5,-4> | |
look_at <0,0,0> | |
} | |
//ライト設定 Area Lights |
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Shader "FX/mmat" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 | |
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using UnityEngine; | |
using System.Collections; | |
public class webcam : MonoBehaviour { | |
public int Width = 1920; | |
public int Height = 1080; | |
public int FPS = 30; | |
public Material material; | |
WebCamTexture webcamTexture; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class go : MonoBehaviour { | |
public GameObject goal; | |
public AudioSource don; | |
// Use this for initialization | |
void Start () { | |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class key : MonoBehaviour { | |
public GameObject spoon; | |
public GameObject kagi; | |
public GameObject hasami; | |
public Text text; | |
public Image image; | |
public Sprite cock; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_WSA && UNITY_2017_2_OR_NEWER | |
using System.Collections.Generic; | |
using UnityEngine.XR.WSA.Input; | |
#endif | |
namespace HoloToolkit.Unity | |
{ | |
public class position : MonoBehaviour |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using FrostweepGames.Plugins.GoogleCloud.SpeechRecognition.aa; | |
public class text3d : MonoBehaviour { | |
string text; | |
private GameObject textObject; | |
public Material textMaterial; | |
// Use this for initialization |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using HoloToolkit.Unity.InputModule; | |
using UnityEngine.VR.WSA.Input; | |
public class height_change : MonoBehaviour,IInputClickHandler | |
{ | |
public Text text; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class kill : MonoBehaviour { | |
public Animator death; | |
public ParticleSystem katana; | |
private int a; | |
// Use this for initialization | |
void Start () { |
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