This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
/* | |
Also requires DNS setup for domain: | |
TXT | |
_mailchannels | |
v=mc1 cfid=<YOUR_WORKER_DOMAIN_IN_CLOUDFLARE>.workers.dev | |
Also DKIM: | |
https://developers.cloudflare.com/pages/platform/functions/plugins/mailchannels/ |
#!/bin/sh | |
# Remove the performance overlay, it meddles with some tasks | |
unset LD_PRELOAD | |
## Shadow kwin_wayland_wrapper so that we can pass args to kwin wrapper | |
## whilst being launched by plasma-session | |
mkdir $XDG_RUNTIME_DIR/nested_plasma -p | |
cat <<EOF > $XDG_RUNTIME_DIR/nested_plasma/kwin_wayland_wrapper | |
#!/bin/sh |
MIT License | |
Copyright (c) 2021 Daniel Ethridge | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: |
This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
HackerNews discussed this with many alternative solutions: https://news.ycombinator.com/item?id=24893615
I already have my own domain name: mydomain.com
. I wanted to be able to run some webapps on my Raspberry Pi 4B running
perpetually at home in headless mode (just needs 5W power and wireless internet). I wanted to be able to access these apps from public Internet. Dynamic DNS wasn't an option because my ISP blocks all incoming traffic. ngrok
would work but the free plan is too restrictive.
I bought a cheap 2GB RAM, 20GB disk VM + a 25GB volume on Hetzner for about 4 EUR/month. Hetzner gave me a static IP for it. I haven't purchased a floating IP yet.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
#!/bin/bash | |
# Adjust homserver, room, and accesstoken to your particular setup | |
# Script is expecting data to be piped in on STDIN | |
# Example: | |
# echo "some text" | sendmatrix | |
msgtype=m.text | |
homeserver=<homeserver> | |
room=<room id> |
# Use this script to test that your Telegram bot works. | |
# | |
# Install the dependency | |
# | |
# $ gem install telegram_bot | |
# | |
# Run the bot | |
# | |
# $ ruby bot.rb | |
# |