I have moved this over to the Tech Interview Cheat Sheet Repo and has been expanded and even has code challenges you can run and practice against!
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#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
In the olden days, HTML was prepared by the server, and JavaScript was little more than a garnish, considered by some to have a soapy taste.
After a fashion, it was decided that sometimes our HTML is best rendered by JavaScript, running in a user's browser. While some would decry this new-found intimacy, the age of interactivity had begun.
But all was not right in the world. Somewhere along the way, we had slipped. Our pages went uncrawled by Bing, time to first meaningful paint grew faster than npm, and it became clear: something must be done.
And so it was decided that the applications first forged for the browser would also run on the server. We would render our HTML using the same logic on the server and the browser, and reap the advantages of both worlds. In a confusing series of events a name for this approach was agreed upon: Server-side rendering. What could go wrong?
In dark rooms, in hushed tones, we speak of colours.
// Just before switching jobs: | |
// Add one of these. | |
// Preferably into the same commit where you do a large merge. | |
// | |
// This started as a tweet with a joke of "C++ pro-tip: #define private public", | |
// and then it quickly escalated into more and more evil suggestions. | |
// I've tried to capture interesting suggestions here. | |
// | |
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_, | |
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant, |
Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
""" Trains an agent with (stochastic) Policy Gradients on Pong. Uses OpenAI Gym. """ | |
import numpy as np | |
import cPickle as pickle | |
import gym | |
# hyperparameters | |
H = 200 # number of hidden layer neurons | |
batch_size = 10 # every how many episodes to do a param update? | |
learning_rate = 1e-4 | |
gamma = 0.99 # discount factor for reward |
When times get tough and people get nasty, you’ll need more than a killer smile. You’ll need a killer contract.
Used by 1000s of designers and developers Clarify what’s expected on both sides Helps build great relationships between you and your clients Plain and simple, no legal jargon Customisable to suit your business Used on countless web projects since 2008
…………………………
#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
import urllib2 | |
gh_url = 'https://api.github.com' | |
req = urllib2.Request(gh_url) | |
password_manager = urllib2.HTTPPasswordMgrWithDefaultRealm() |
This article has been given a more permanent home on my blog. Also, since it was first written, the development of the Promises/A+ specification has made the original emphasis on Promises/A seem somewhat outdated.
Promises are a software abstraction that makes working with asynchronous operations much more pleasant. In the most basic definition, your code will move from continuation-passing style:
getTweetsFor("domenic", function (err, results) {
// the rest of your code goes here.