A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.
One-line version to paste in your DevTools
Use $$
if your browser aliases it:
~ 108 byte version
#!/bin/bash | |
##################################################### | |
# Name: Bash CheatSheet for Mac OSX | |
# | |
# A little overlook of the Bash basics | |
# | |
# Usage: | |
# | |
# Author: J. Le Coupanec | |
# Date: 2014/11/04 |
# One liner | |
wget --recursive --page-requisites --adjust-extension --span-hosts --convert-links --restrict-file-names=windows --domains yoursite.com --no-parent yoursite.com | |
# Explained | |
wget \ | |
--recursive \ # Download the whole site. | |
--page-requisites \ # Get all assets/elements (CSS/JS/images). | |
--adjust-extension \ # Save files with .html on the end. | |
--span-hosts \ # Include necessary assets from offsite as well. | |
--convert-links \ # Update links to still work in the static version. |
#![allow(non_snake_case)] | |
#![allow(dead_code)] | |
// port of: | |
// Creating and Printing a TypeScript AST | |
// https://github.com/Microsoft/TypeScript/wiki/Using-the-Compiler-API#creating-and-printing-a-typescript-ast | |
extern crate typescript_ts as ts; | |
extern crate chakracore; | |
use chakracore::context::ContextGuard; |
This optimizes a GLTF file that was exported by blender (or similar) by de-duplicating buffer views (i.e. chunks of bytes) that are equal and removing redundant accessors.
For example, 100 cubes of different scales/materials/rotations/etc should all end up using a single BufferGeometry in ThreeJS, which isn't the case with current GLTF exporters in Blender and parsers for ThreeJS.
In scenes with a lot of instancing, it can dramatically reduce total file size as well as render performance. In one test scene:
Before: 4.8MB file size, 832 THREE.Geometry
instances across 832 THREE.Mesh
objects
After: 661KB file size, 13 THREE.Geometry
instances across 832 THREE.Mesh
objects
function run(input, parameters) { | |
const appNames = []; | |
const skipAppNames = []; | |
const verbose = true; | |
const scriptName = "close_notifications_applescript"; | |
const CLEAR_ALL_ACTION = "Clear All"; | |
const CLEAR_ALL_ACTION_TOP = "Clear"; |
import Photos | |
struct UnexpectedNilError: Error {} | |
extension PHImageManager { | |
func requestImage( | |
for asset: PHAsset, | |
targetSize: CGSize, | |
contentMode: PHImageContentMode, | |
options: PHImageRequestOptions? |