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@LeCoupa
LeCoupa / bash-cheatsheet.sh
Last active July 16, 2024 17:25
Bash CheatSheet for UNIX Systems --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
#!/bin/bash
#####################################################
# Name: Bash CheatSheet for Mac OSX
#
# A little overlook of the Bash basics
#
# Usage:
#
# Author: J. Le Coupanec
# Date: 2014/11/04
@addyosmani
addyosmani / README.md
Last active July 24, 2024 10:54 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

@JaviLorbada
JaviLorbada / FRP iOS Learning resources.md
Last active June 17, 2024 06:08
The best FRP iOS resources.

Videos

@crittermike
crittermike / wget.sh
Last active March 26, 2024 22:49
Download an entire website with wget, along with assets.
# One liner
wget --recursive --page-requisites --adjust-extension --span-hosts --convert-links --restrict-file-names=windows --domains yoursite.com --no-parent yoursite.com
# Explained
wget \
--recursive \ # Download the whole site.
--page-requisites \ # Get all assets/elements (CSS/JS/images).
--adjust-extension \ # Save files with .html on the end.
--span-hosts \ # Include necessary assets from offsite as well.
--convert-links \ # Update links to still work in the static version.
@ctaggart
ctaggart / create_source.rs
Last active March 28, 2024 16:34
Creating and Printing a TypeScript AST from Rust
#![allow(non_snake_case)]
#![allow(dead_code)]
// port of:
// Creating and Printing a TypeScript AST
// https://github.com/Microsoft/TypeScript/wiki/Using-the-Compiler-API#creating-and-printing-a-typescript-ast
extern crate typescript_ts as ts;
extern crate chakracore;
use chakracore::context::ContextGuard;
@mattdesl
mattdesl / about.md
Last active July 17, 2023 09:20
optimizing & de-duplicating geometry in GLTF files

optimize GLTF file

This optimizes a GLTF file that was exported by blender (or similar) by de-duplicating buffer views (i.e. chunks of bytes) that are equal and removing redundant accessors.

For example, 100 cubes of different scales/materials/rotations/etc should all end up using a single BufferGeometry in ThreeJS, which isn't the case with current GLTF exporters in Blender and parsers for ThreeJS.

In scenes with a lot of instancing, it can dramatically reduce total file size as well as render performance. In one test scene:

Before: 4.8MB file size, 832 THREE.Geometry instances across 832 THREE.Mesh objects
After: 661KB file size, 13 THREE.Geometry instances across 832 THREE.Mesh objects

@lancethomps
lancethomps / close_notifications_applescript.js
Last active June 18, 2024 19:51
AppleScript to close all notifications on macOS Big Sur, Monterey, and Ventura
function run(input, parameters) {
const appNames = [];
const skipAppNames = [];
const verbose = true;
const scriptName = "close_notifications_applescript";
const CLEAR_ALL_ACTION = "Clear All";
const CLEAR_ALL_ACTION_TOP = "Clear";
@sindresorhus
sindresorhus / PHImageManager-requestImage-async.swift
Created November 3, 2021 05:46
How to use `PHImageManager#requestImage` with async/await in Swift.
import Photos
struct UnexpectedNilError: Error {}
extension PHImageManager {
func requestImage(
for asset: PHAsset,
targetSize: CGSize,
contentMode: PHImageContentMode,
options: PHImageRequestOptions?