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using UnityEngine;
using System;
using System.Collections;
using System.IO;
/// <summary>
/// Defalult WWW.LoadFromCacheOrDownload() can use only AssetBundle
/// this eneble chaching any file.
/// </summary>
public class WWWCache {
@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
@cobyism
cobyism / gh-pages-deploy.md
Last active May 14, 2024 16:48
Deploy to `gh-pages` from a `dist` folder on the master branch. Useful for use with [yeoman](http://yeoman.io).

Deploying a subfolder to GitHub Pages

Sometimes you want to have a subdirectory on the master branch be the root directory of a repository’s gh-pages branch. This is useful for things like sites developed with Yeoman, or if you have a Jekyll site contained in the master branch alongside the rest of your code.

For the sake of this example, let’s pretend the subfolder containing your site is named dist.

Step 1

Remove the dist directory from the project’s .gitignore file (it’s ignored by default by Yeoman).

@eric-hu
eric-hu / Open iterm tab here
Last active March 11, 2022 02:45
Apple script to open an iterm2 tab from right-clicking on a file or folder in Finder. To use: (1) Open Automator (2) Create a new service (3) Change "Service receives selected" drop downs to "Files or folders" in "Finder" (4) Select "Run applescript" from the sidebar, then paste this script in and save
-- Adapted from these sources:
-- http://peterdowns.com/posts/open-iterm-finder-service.html
-- https://gist.github.com/cowboy/905546
--
-- Modified to work with files as well, cd-ing to their container folder
on run {input, parameters}
tell application "Finder"
set my_file to first item of input
set filetype to (kind of (info for my_file))
-- Treats OS X applications as files. To treat them as folders, integrate this SO answer:
@rudijs
rudijs / gulpfile.js
Last active December 1, 2023 08:20
GulpJS Jshint with Notify on Error
var gulp = require('gulp'),
watch = require('gulp-watch'),
// This will keeps pipes working after error event
plumber = require('gulp-plumber'),
// linting
jshint = require('gulp-jshint'),
stylish = require('jshint-stylish'),
/*
makeIsoTiledWorld
=================
An interpreter for isometric Tiled Editor JSON output.
Important: To work it requires to custom map properties:
`cartTilewidth` and `cartTileheight`. These are the Cartesian
(flat 2D) dimensions of the tile map array. These are needed
because it's common to have a 32x32 tile map array that displays
64x64 sprites.
@seancoyne
seancoyne / fix-google-drive-menu-bar-icons.sh
Created October 21, 2014 15:34
Fix Google Drive Yosemite Dark Mode Menu Bar Icons
#!/usr/bin/env bash
# change to proper directory
cd /Applications/Google\ Drive.app/Contents/Resources/
# back up the files
sudo mkdir icon-backups
sudo cp mac-animate*.png icon-backups/
sudo cp mac-error*.png icon-backups/
sudo cp mac-inactive*.png icon-backups/
@danharper
danharper / gulpfile.js
Last active April 11, 2024 08:31
New ES6 project with Babel, Browserify & Gulp
var gulp = require('gulp');
var sourcemaps = require('gulp-sourcemaps');
var source = require('vinyl-source-stream');
var buffer = require('vinyl-buffer');
var browserify = require('browserify');
var watchify = require('watchify');
var babel = require('babelify');
function compile(watch) {
var bundler = watchify(browserify('./src/index.js', { debug: true }).transform(babel));
@liortal53
liortal53 / RemoveEmptyFolders.cs
Last active October 9, 2023 12:46
Clean Unity project from empty folders
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class RemoveEmptyFolders
{
/// <summary>
/// Use this flag to simulate a run, before really deleting any folders.
/// </summary>
@DashW
DashW / ScreenRecorder.cs
Last active May 6, 2024 10:27
ScreenRecorder - High Performance Unity Video Capture Script
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Threading;
class BitmapEncoder
{
public static void WriteBitmap(Stream stream, int width, int height, byte[] imageData)