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PostgreSQL Type PostgreSQL Size Description Range Diesel Type Rust Type
Nullable Types nullable Nullable``
@enricofoltran
enricofoltran / main.go
Last active April 1, 2024 00:17
A simple golang web server with basic logging, tracing, health check, graceful shutdown and zero dependencies
package main
import (
"context"
"flag"
"fmt"
"log"
"net/http"
"os"
"os/signal"

Looking into the Future

futures-rs is the library which will hopefully become a shared foundation for everything async in Rust. However it's already become renowned for having a steep learning curve, even for experienced Rustaceans.

I think one of the best ways to get comfortable with using a library is to look at how it works internally: often API design can seem bizarre or impenetrable and it's only when you put yourself in the shoes of the library author that you can really understand why it was designed that way.

In this post I'll try to put down on "paper" my understanding of how futures work and I'll aim to do it in a visual way. I'm going to assume you're already somewhat familiar with Rust and why futures are a useful tool to have at one's disposal.

For most of this post I'll be talking about how things work today (as of September 2017). At the end I'll touch on what's being proposed next and also make a case for some of the changes I'd like to see.

If you're interested in learning more ab

@asukakenji
asukakenji / go-stdlib-interface-selected.md
Last active May 5, 2024 04:26
Go (Golang) Standard Library Interfaces (Selected)

Go (Golang) Standard Library Interfaces (Selected)

This is not an exhaustive list of all interfaces in Go's standard library. I only list those I think are important. Interfaces defined in frequently used packages (like io, fmt) are included. Interfaces that have significant importance are also included.

All of the following information is based on go version go1.8.3 darwin/amd64.

@vasanthk
vasanthk / System Design.md
Last active May 9, 2024 16:45
System Design Cheatsheet

System Design Cheatsheet

Picking the right architecture = Picking the right battles + Managing trade-offs

Basic Steps

  1. Clarify and agree on the scope of the system
  • User cases (description of sequences of events that, taken together, lead to a system doing something useful)
    • Who is going to use it?
    • How are they going to use it?
@kevin-smets
kevin-smets / iterm2-solarized.md
Last active May 10, 2024 19:40
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

@dypsilon
dypsilon / frontendDevlopmentBookmarks.md
Last active May 7, 2024 01:27
A badass list of frontend development resources I collected over time.
@desandro
desandro / require-js-discussion.md
Created January 31, 2013 20:26
Can you help me understand the benefit of require.js?

I'm having trouble understanding the benefit of require.js. Can you help me out? I imagine other developers have a similar interest.

From Require.js - Why AMD:

The AMD format comes from wanting a module format that was better than today's "write a bunch of script tags with implicit dependencies that you have to manually order"

I don't quite understand why this methodology is so bad. The difficult part is that you have to manually order dependencies. But the benefit is that you don't have an additional layer of abstraction.


@bminer
bminer / changeTypeAttr.js
Created August 31, 2012 21:30
Cross-browser solution for changing the 'type' attribute of an `<input/>` tag.
/* x is the <input/> element
type is the type you want to change it to.
jQuery is required and assumed to be the "$" variable */
function changeType(x, type) {
if(x.prop('type') == type)
return x; //That was easy.
try {
return x.prop('type', type); //Stupid IE security will not allow this
} catch(e) {
//Try re-creating the element (yep... this sucks)
@acconrad
acconrad / gist:3350416
Created August 14, 2012 15:48
How to target mobile devices with CSS Media Queries
@media only screen and (-webkit-device-pixel-ratio: .75) {
/* CSS for Low-density screens goes here *
* Ex: HTC Evo, HTC Incredible, Nexus One */
}
@media only screen and (-webkit-device-pixel-ratio: 1) and (max-device-width: 768px) {
/* CSS for Medium-density screens goes here *
* Ex: Samsung Ace, Kindle Fire, Macbook Pro *
* max-device-width added so you don't target laptops and desktops */
}