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@evadne
evadne / lecture.md
Last active October 4, 2023 23:24
How to Sell Elixir (2023)

How to Sell Elixir AGAIN (2023)

Presented by Evadne Wu at Code BEAM Lite in Stockholm, Sweden on 12 May 2023

Synopsis

We have celebrated 10 years of Elixir and also nearly 25 years of Erlang since the open source release in December 1998.

Most of the libraries that were needed to make the ecosystem viable have been built, talks given, books written, conferences held and training sessions provided. A new generation of companies have been built on top of the Elixir / Erlang ecosystem. In all measures, we have achieved further reach and maturity than 5 years ago.

@moyix
moyix / killbutmakeitlooklikeanaccident.sh
Created February 5, 2022 22:51
Script to inject an exit(0) syscall into a running process. NB: only x86_64 for now!
#!/bin/bash
gdb -p "$1" -batch -ex 'set {short}$rip = 0x050f' -ex 'set $rax=231' -ex 'set $rdi=0' -ex 'cont'
@Klerith
Klerith / index.ts
Last active June 26, 2024 18:52
Vuex + TypeScript - Store Structure Strongly Typed
import { createStore } from 'vuex';
// My custom modules
import exampleModule from './module-template';
import { ExampleStateInterface } from './module-template/state';
export interface StateInterface {
// Define your own store structure, using submodules if needed
// example: ExampleStateInterface;
@brendanzab
brendanzab / gist:d41c3ae485d66c07178749eaeeb9e5f7
Last active July 19, 2023 04:28
My personal list of Rust grievances (September 2021)

September 2022:

This has spread to a far wider audience than I had anticipated - probably my fault for using a title that is in hindsight catnip for link aggregators. I wrote this back in 2021 just as a bunch of personal thoughts of my experiences using Rust over the years (not always well thought through), and don't intend on trying to push them further, outside of personal experiments and projects.

Managing a living language is challenging and difficult work, and I am grateful for all the hard work that the Rust community and contributors put in given the difficult constraints they work within. Many of the things I listed below are not new, and there's been plenty of difficult discussions about many of them over the years, and some are being worked on or postponed, or rejected for various good reasons. For more thoughts, please see my comment below.

My personal list of Rust gr

@p4bl0-
p4bl0- / 00_readme.md
Last active October 12, 2023 09:09
A complete compiler for a simple language (in less than 150 LoC)

This project is a tiny compiler for a very simple language consisting of boolean expression.

The language has two constants: 1 for true and 0 for false, and 4 logic gates: ! (not), & (and), | (or), and ^ (xor).

It can also use parentheses to manage priorities.

Here is its grammar in BNF format:

expr ::= "0" | "1"

@gullyn
gullyn / flappy.html
Last active May 4, 2024 15:35
Flappy bird in 205 bytes (improved!)
<body onload=z=c.getContext`2d`,setInterval(`c.width=W=150,Y<W&&P<Y&Y<P+E|9<p?z.fillText(S++${Y=`,9,9|z.fillRect(p`}*0,Y-=--M${Y+Y},P+E,9,W),P))):p=M=Y=S=6,p=p-6||(P=S%E,W)`,E=49) onclick=M=9><canvas id=c>
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 5, 2024 05:14
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@premek
premek / mv.sh
Last active March 5, 2024 17:43
Rename files in linux / bash using mv command without typing the full name two times
# Put this function to your .bashrc file.
# Usage: mv oldfilename
# If you call mv without the second parameter it will prompt you to edit the filename on command line.
# Original mv is called when it's called with more than one argument.
# It's useful when you want to change just a few letters in a long name.
#
# Also see:
# - imv from renameutils
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste)
@shakna-israel
shakna-israel / LetsDestroyC.md
Created January 30, 2020 03:50
Let's Destroy C

Let's Destroy C

I have a pet project I work on, every now and then. CNoEvil.

The concept is simple enough.

What if, for a moment, we forgot all the rules we know. That we ignore every good idea, and accept all the terrible ones. That nothing is off limits. Can we turn C into a new language? Can we do what Lisp and Forth let the over-eager programmer do, but in C?


Foreward

This document was originally written several years ago. At the time I was working as an execution core verification engineer at Arm. The following points are coloured heavily by working in and around the execution cores of various processors. Apply a pinch of salt; points contain varying degrees of opinion.

It is still my opinion that RISC-V could be much better designed; though I will also say that if I was building a 32 or 64-bit CPU today I'd likely implement the architecture to benefit from the existing tooling.

Mostly based upon the RISC-V ISA spec v2.0. Some updates have been made for v2.2

Original Foreword: Some Opinion

The RISC-V ISA has pursued minimalism to a fault. There is a large emphasis on minimizing instruction count, normalizing encoding, etc. This pursuit of minimalism has resulted in false orthogonalities (such as reusing the same instruction for branches, calls and returns) and a requirement for superfluous instructions which impacts code density both in terms of size and