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@darktable
darktable / SavWav.cs
Created April 6, 2012 05:01
Unity3D: script to save an AudioClip as a .wav file.
// Copyright (c) 2012 Calvin Rien
// http://the.darktable.com
//
// This software is provided 'as-is', without any express or implied warranty. In
// no event will the authors be held liable for any damages arising from the use
// of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
@rygorous
rygorous / Stats.js
Created April 25, 2012 03:48
Half-space tri rasterizers in JS
// stats.js r9 - http://github.com/mrdoob/stats.js
var Stats=function(){var h,a,r=0,s=0,i=Date.now(),u=i,t=i,l=0,n=1E3,o=0,e,j,f,b=[[16,16,48],[0,255,255]],m=0,p=1E3,q=0,d,k,g,c=[[16,48,16],[0,255,0]];h=document.createElement("div");h.style.cursor="pointer";h.style.width="80px";h.style.opacity="0.9";h.style.zIndex="10001";h.addEventListener("mousedown",function(a){a.preventDefault();r=(r+1)%2;0==r?(e.style.display="block",d.style.display="none"):(e.style.display="none",d.style.display="block")},!1);e=document.createElement("div");e.style.textAlign=
"left";e.style.lineHeight="1.2em";e.style.backgroundColor="rgb("+Math.floor(b[0][0]/2)+","+Math.floor(b[0][1]/2)+","+Math.floor(b[0][2]/2)+")";e.style.padding="0 0 3px 3px";h.appendChild(e);j=document.createElement("div");j.style.fontFamily="Helvetica, Arial, sans-serif";j.style.fontSize="9px";j.style.color="rgb("+b[1][0]+","+b[1][1]+","+b[1][2]+")";j.style.fontWeight="bold";j.innerHTML="FPS";e.appendChild(j);f=document.createElement("div");f.style.position="relati
@BrockA
BrockA / checkForBadJavascripts.js
Created May 6, 2012 06:11
This is a utility function, meant to be used inside a Greasemonkey script that has the "@run-at document-start" directive set. It Checks for and deletes or replaces specific <script> tags.
/*--- checkForBadJavascripts()
This is a utility function, meant to be used inside a Greasemonkey script that
has the "@run-at document-start" directive set.
It Checks for and deletes or replaces specific <script> tags.
*/
function checkForBadJavascripts (controlArray) {
/*--- Note that this is a self-initializing function. The controlArray
parameter is only active for the FIRST call. After that, it is an
event listener.
@darktable
darktable / PostBuildLog.cs
Created August 29, 2012 01:34
Unity3D: Post-process script that includes a build.log file containing the build summary in the output directory. Based on a method in BuildManager.
/* **************************************************************************
Copyright 2012 Calvin Rien
(http://the.darktable.com)
Derived from a method in BuildManager, part of
VoxelBoy's Unite 2012 Advanced Editor Scripting Talk.
(http://bit.ly/EditorScripting)
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@benblo
benblo / EditorCoroutine.cs
Created April 15, 2014 13:26
EditorCoroutine: coroutines for Unity editor operations. Usage: EditorCoroutine.start(myIEnumerator)
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Swing.Editor
{
public class EditorCoroutine
@ChemiKhazi
ChemiKhazi / EnumFlagAttribute.cs
Created April 29, 2014 09:59
Unity3d property drawer for automatically making enums flags into mask fields in the inspector.
using UnityEngine;
public class EnumFlagAttribute : PropertyAttribute
{
public string enumName;
public EnumFlagAttribute() {}
public EnumFlagAttribute(string name)
{
@pburtchaell
pburtchaell / styles.css
Last active February 25, 2024 12:24
VH and VW units can cause issues on iOS devices. To overcome this, create media queries that target the width, height, and orientation of iOS devices.
/**
* VH and VW units can cause issues on iOS devices: http://caniuse.com/#feat=viewport-units
*
* To overcome this, create media queries that target the width, height, and orientation of iOS devices.
* It isn't optimal, but there is really no other way to solve the problem. In this example, I am fixing
* the height of element `.foo` —which is a full width and height cover image.
*
* iOS Resolution Quick Reference: http://www.iosres.com/
*/
@Fonserbc
Fonserbc / Easing.cs
Last active February 23, 2024 01:13
Compact and simple easing functions for Unity
using UnityEngine;
/*
* Most functions taken from Tween.js - Licensed under the MIT license
* at https://github.com/sole/tween.js
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license
*/
public delegate float EasingFunction(float k);
public class Easing
@ykst
ykst / gist:6e80e3566bd6b9d63d19
Last active May 5, 2024 03:40
WebAudio+WebSocketでブラウザへの音声リアルタイムストリーミングを実装する

WebAudio+WebSocketでブラウザへの音声リアルタイムストリーミングを実装する

WebRTCでやれよ!と言われそうなところですが、 WebSocket+WebAudioの組み合わせで音声ストリーミングをシンプルに構成する方法を紹介してみます。

サーバーサイド(Node.js + ws + pcm)

サーバーサイドは何でも良いのですが、 とりあえずNode.jsでtest.mp3というサンプルファイルをpcmモジュールでデコードし、 wsでクライアントに垂れ流す作りにしておきます。

@AlexanderDzhoganov
AlexanderDzhoganov / DebugUtil.cs
Created March 14, 2015 14:08
Dump RenderTexture to PNG in Unity
public static class DebugUtil
{
public static void DumpRenderTexture(RenderTexture rt, string pngOutPath)
{
var oldRT = RenderTexture.active;
var tex = new Texture2D(rt.width, rt.height);
RenderTexture.active = rt;
tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);