Skip to content

Instantly share code, notes, and snippets.

View frarees's full-sized avatar

Francisco Requena frarees

View GitHub Profile
@chrisjacob
chrisjacob / README.md
Created February 14, 2011 14:31
Setup GitHub Pages "gh-pages" branch as a subfolder within the "master" project on your local checkout - a step-by-step guide.

Intro

Setup GitHub Pages "gh-pages" branch as a subfolder within the "master" project on your local checkout.

IMPORTANT

If you plan on switching between different branches (e.g. git checkout master-experiment then revert back with git checkout master) you will loose your child folder from this tutorial (because it's in your .gitignore and is not part of your master branch).

@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining
@darktable
darktable / DebugConsole.cs
Created December 1, 2011 00:25
Unity3D: Heavily modified version of Jeremy Hollingsworth's DebugConsole script.
#define DEBUG_CONSOLE
#define DEBUG_LEVEL_LOG
#define DEBUG_LEVEL_WARN
#define DEBUG_LEVEL_ERROR
#if (UNITY_EDITOR || DEVELOPMENT_BUILD)
#define DEBUG
#endif
#if (UNITY_IOS || UNITY_ANDROID)
@mduheaume
mduheaume / .gitignore
Created January 28, 2012 17:12
Git ignore file for unity projects
Temp/
Library/
obj/
*.svd
!Library/*.asset
!Library/AssetImportState
!Library/AssetVersioning.db
!Library/BuildPlayer.prefs
!Library/ScriptMapper
@darcyparker
darcyparker / vimModeStateDiagram.svg
Last active July 4, 2024 12:03
Vim Modes Transition Diagram in SVG https://rawgithub.com/darcyparker/1886716/raw/eab57dfe784f016085251771d65a75a471ca22d4/vimModeStateDiagram.svg Note, most of the nodes in this graph have clickable hyperlinks to documentation.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
@AngryAnt
AngryAnt / ComponentLister.cs
Created September 29, 2012 17:52
Example code for "Where did that component go?" blog post on AngryAnt.com
using UnityEngine;
using UnityEditor;
using System.Collections;
public class ComponentLister : EditorWindow
{
private Hashtable sets = new Hashtable();
private Vector2 scrollPosition;
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active July 17, 2024 14:20
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

diff --git a/src/80211.c b/src/80211.c
index c2aff59..202556b 100644
--- a/src/80211.c
+++ b/src/80211.c
@@ -39,8 +39,18 @@ const u_char *next_packet(struct pcap_pkthdr *header)
const u_char *packet = NULL;
/* Loop until we get a valid packet, or until we run out of packets */
+#ifdef __APPLE__
+ struct pcap_pkthdr *pkt_header = NULL;
[DataVersion(2)]
public MyClass : MonoBehaviour
{
public float m_myFloatThatUsedToBeAnInt;
}
#if UNITY_EDITOR
static class DataUpdater
{
[DataUpdaterFor(typeof(MyClass))]