ChangeLog を書く際によく使われる英語をまとめました。
ほとんど引用です。
// ************* | |
// Original plugin Gist: https://gist.github.com/268257 | |
// Current repos: https://github.com/desandro/imagesloaded | |
// fix in response to: https://github.com/desandro/imagesloaded/issues/8 | |
// | |
// In case this is useful to anyone. | |
// ************* | |
/*! |
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating | |
// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel | |
// MIT license | |
(function() { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; |
/* | |
* This work is free. You can redistribute it and/or modify it under the | |
* terms of the Do What The Fuck You Want To Public License, Version 2, | |
* as published by Sam Hocevar. See the COPYING file for more details. | |
*/ | |
/* | |
* Easing Functions - inspired from http://gizma.com/easing/ | |
* only considering the t value for the range [0, 1] => [0, 1] | |
*/ | |
EasingFunctions = { |
$sprites: sprite-map("sprites/*.png"); | |
$sprites-retina: sprite-map("sprites-retina/*.png"); | |
@mixin sprite-background($name) { | |
background-image: sprite-url($sprites); | |
background-position: sprite-position($sprites, $name); | |
background-repeat: no-repeat; | |
display: block; | |
height: image-height(sprite-file($sprites, $name)); | |
width: image-width(sprite-file($sprites, $name)); |
# 実際の利用時には、途中の改行、および # で始まるコメント行は削除してね | |
/(?: | |
# 合成文字系 | |
# 数値 | |
(?:(?:\x0023|[\x0030-x0039])\x20E3)| | |
# 国旗 | |
(?:\x1F1E8\x1F1F3|\x1F1E9\x1F1EA|\x1F1EA\x1F1F8|\x1F1EB\x1F1F7|\x1F1EC\x1F1E7|\x1F1EE\x1F1F9|\x1F1EF\x1F1F5|\x1F1F0\x1F1F7|\x1F1F7\x1F1FA|\x1F1FA\x1F1F8)| | |
# 合成文字ここまで | |
# 以下単体文字(絵文字) | |
(?:\x00A9|\x00AE|\x2002|\x2003|\x2005|\x203C|\x2049|\x2122|\x2139|[\x2194-x2199]|\x21A9|\x21AA|\x231A|\x231B|\x23E9|\x23EA|\x23EB|\x23EC|\x23F0|\x23F3|\x24C2|\x25AA|\x25AB|\x25B6|\x25C0|\x25FB|\x25FC|\x25FD|\x25FE|\x2600|\x2601|\x260E|\x2611|\x2614|\x2615|\x261D|\x263A|\x2648|\x2649|\x264A|\x264B|\x264C|\x264D|\x264E|\x264F|\x2650|\x2651|\x2652|\x2653|\x2660|\x2663|\x2665|\x2666|\x2668|\x267B|\x267F|\x2693|\x26A0|\x26A1|\x26AA|\x26AB|\x26BD|\x26BE|\x26C4|\x26C5|\x26CE|\x26D4|\x26EA|\x26F2|\x26F3|\x26F5|\x26FA|\x26FD|\x2702|\x2705|\x2708|\x2709|\x270A|\x270B|\x270C|\x270F|\x2712|\x2714|\x2716|\x2728|\x2733|\x2734|\x2744|\x2747|\x274C|\x274E|\x2753|\x2754|\x2755|\x2757|\x2764|\x2795|\x2796|\x2797|\x27A1|\x27B0|\x2934|\x2935|\x2B05|\x2B0 |
using UnityEngine; | |
using System.Collections; | |
public class Loby : MonoBehaviour | |
{ | |
void OnEnable () | |
{ | |
// サーバー接続 | |
PhotonNetwork.ConnectUsingSettings ("0.1"); | |
} |
-moz-appearance
to none
. This will "reset" the styling of the element;text-indent
to 0.01px
. This will "push" the text a tiny bit[1] to the right;/** | |
* VH and VW units can cause issues on iOS devices: http://caniuse.com/#feat=viewport-units | |
* | |
* To overcome this, create media queries that target the width, height, and orientation of iOS devices. | |
* It isn't optimal, but there is really no other way to solve the problem. In this example, I am fixing | |
* the height of element `.foo` —which is a full width and height cover image. | |
* | |
* iOS Resolution Quick Reference: http://www.iosres.com/ | |
*/ | |