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@jsmmth
jsmmth / Coordinator.swift
Last active August 29, 2025 00:55
Liquid Gradient Coordinator
import Metal
import MetalKit
import SwiftUI
final class Coordinator: NSObject, MTKViewDelegate {
// MARK: Metal setup
private let device: MTLDevice
private let commandQueue: MTLCommandQueue
private let pipeline: MTLRenderPipelineState
@Xeukxz
Xeukxz / RevertUI.md
Last active October 14, 2025 20:46
Revert Discord UI

Updated Version:

If you want to download an older version ive heard 205.15 works well, i reccomend ApkMirror

Using a modified app (Android & IOS friendly):

  1. Follow the instructions from https://github.com/vendetta-mod/Vendetta
  2. After the client is installed, navigate to Settings > Plugins, then click the +, and finally paste https://vd-plugins.github.io/proxy/maisymoe.github.io/strife/Experiments into the input and click Install
  3. Once the experiments plugin is enabled, reload the app then go to Settings > Experiments > Tabs V2 - redesign opt-out/in for all and select Control Bucket.

Ive also heard enmity works well for IOS.

@veekaybee
veekaybee / normcore-llm.md
Last active October 13, 2025 07:06
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models

@dkun7944
dkun7944 / CDView.swift
Last active September 28, 2025 06:34
SwiftUI + Swift.Shader CD
//
// CDView.swift
// CD
//
// Created by Daniel Kuntz on 7/3/23.
//
import SwiftUI
struct ShapeWithHole: Shape {
declare global {
const console: {
log(...data: any[]): void;
error(...data: any[]): void;
debug(...data: any[]): void;
info(...data: any[]): void;
warn(...data: any[]): void;
email(log: any, subject?: string | number): void;
};
@rain-1
rain-1 / GPT-4 Reverse Turing Test.md
Last active July 10, 2025 23:15
GPT-4 Reverse Turing Test

The reverse turing test

I asked GPT-4 to come up with 10 questions to determine if the answerer was AI or human.

I provided my own answers for these questions and I also asked ChatGPT to answer them.

The result is that GPT-4 was able to correctly differentiate between AI and Human.

@mattdesl
mattdesl / cli.js
Created September 13, 2022 10:37
colour palette from text prompt using Stable Diffusion https://twitter.com/mattdesl/status/1569457645182152705
/**
* General-purpose NodeJS CLI/API wrapping the Stable-Diffusion python scripts.
*
* Note that this uses an older fork of stable-diffusion
* with the 'txt2img.py' script, and that script was modified to
* support the --outfile command.
*/
var { spawn, exec } = require("child_process");
var path = require("path");
@karpathy
karpathy / stablediffusionwalk.py
Last active October 21, 2025 08:02
hacky stablediffusion code for generating videos
"""
stable diffusion dreaming
creates hypnotic moving videos by smoothly walking randomly through the sample space
example way to run this script:
$ python stablediffusionwalk.py --prompt "blueberry spaghetti" --name blueberry
to stitch together the images, e.g.:
$ ffmpeg -r 10 -f image2 -s 512x512 -i blueberry/frame%06d.jpg -vcodec libx264 -crf 10 -pix_fmt yuv420p blueberry.mp4
@tatsuyasusukida
tatsuyasusukida / !README-javascript-audio.md
Last active June 9, 2025 14:28
🎵 How to record audio using the Web Audio API in JavaScript

🎵 How to record audio using the Web Audio API in JavaScript

Demo video: How to record audio using the Web Audio API in JavaScript

About this article

This article describes how to record audio using the Web Audio API in JavaScript. The related resources are shown below.

@pixelsnafu
pixelsnafu / CloudsResources.md
Last active October 9, 2025 16:27
Useful Resources for Rendering Volumetric Clouds

Volumetric Clouds Resources List

  1. A. Schneider, "Real-Time Volumetric Cloudscapes," in GPU Pro 7: Advanced Rendering Techniques, 2016, pp. 97-127. (Follow up presentations here, and here.)

  2. S. Hillaire, "Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite" in Physically Based Shading in Theory and Practice course, SIGGRAPH 2016. [video] [course notes] [scatter integral shadertoy]

  3. [R. Högfeldt, "Convincing Cloud Rendering – An Implementation of Real-Time Dynamic Volumetric Clouds in Frostbite"](https://odr.chalmers.se/hand