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//title: 返り血健康法(Blood Splash Health Method) | |
PFont ecriture; | |
String castor, pollux, stone; | |
int earth, wind; | |
BLEED[] blood; | |
void setup(){ | |
fullScreen(P3D); | |
smooth(); | |
frameRate(60); |
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//salto mortal | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
//circles | |
int _circlesnum = 20; |
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//salto mortal | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
//circles | |
int _circlesnum = 40; |
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//salto mortal | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
//circles | |
int _circlesnum = 50; |
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//date | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
//cube | |
ArrayList<Cube> _cube = new ArrayList<Cube>(); | |
int _meshalph = 0; |
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//let go | |
//init settings | |
int _minx = -300; | |
int _maxx = 1300; | |
int _miny = -300; | |
int _maxy = 1300; | |
int _minz = -800; | |
int _maxz = 500; | |
int _particlenum = 500; | |
float _friction = 0.01; |
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//Haze07C | |
//date | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
PImage _img; | |
int _NUM = 4000; |
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//Haze03C | |
//date | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
PImage _img; | |
int _NUM = 3000; |
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//Haze26B | |
//date | |
PImage _img; | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
int _gap = 5; |
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//Haze18B | |
//date | |
PImage _img; | |
int _y = year(); | |
int _mo = month(); | |
int _d = day(); | |
int _h = hour(); | |
int _mi = minute(); | |
int _s = second(); | |
int _gap = 5; |
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