Skip to content

Instantly share code, notes, and snippets.

@himerzi
himerzi / awice
Created September 29, 2021 10:19
Pleased to announce @saygmnft is one of the first verified collections on Magic Eden, which looks to be the most advanced (bidding, sort by rarity) and lowest fee NFT marketplace going forward. @saygmnft https://t.co/DJumSWsyOY https://t.co/37i3Vno2UK https://t.co/GJ7ko18plu Sep 18, 2021
I will choose a RT to the above tweet (with video) to receive a free Say GM nft in 24 hours. Sep 16, 2021
j'aime gm @saygmnft https://t.co/DJumSWKady https://t.co/hYZ15pIMHn Sep 16, 2021
Taking two week break from Twitter except to post the next saygm banger ad, anything about gm nfts hit me up on Discord. Right now I'm long as fuck BTC and don't expect that to change unless we lose 42k. Later. Sep 16, 2021
In retrospect, I should have said there was no roadmap like loomlock. Because now I'm working every day on gm nfts, which represents such a small % of my portfolio. But I don't want to let anyone down, I felt such a responsibility to deliver results, so I will continue to fight. Sep 15, 2021
@type9type9type9 https://t
@BTC_doctor @solcialofficial No, but the founder is a friend. Curious to know what makes you think that? Sep 29, 2021
@rafafslv Learning through his own mistakes is the best way in my opinion Maybe dont be too focus on the short term, look at trend, make scenarios, have a plan I said maybe bc there are a dozens way to trade. Find yours. GL Sep 28, 2021
@DiGomorra I reply bc you said "excuse me" but read my feed it's not like I made 10k tweets I take everything into account: TA, onchain data, but today mostly market sentiment and trend Look at this thread https://t.co/unUZP8RDYy Sep 28, 2021
@rafafslv I dont make "fast" trade anymore and I think it's a waste of time In a bull market: long the fear, tp in euphoria, repeat If the trend is uncertain: stay on the side or "gamble" on the break In a bear market: short any up or even better take vacations Sep 28, 2021
@BTC_doctor No Sep 28, 2021
@ConcretCapital Cheers man Sep 28, 2021
@cryptoaladeen Ahahahah I still have only one that I bought from you :) Sep 2
<?xml version="1.0" encoding="UTF-8"?>
<Response>
<Play>https://chamoisee-bat-1033.twil.io/assets/Bonehead%20-%20Naked%20City%20(1).mp3</Play>
</Response>
import numpy
import pprint
import random as rndom
from plyfile import PlyData# PlyElement
from scipy import spatial # kd tree
from collections import defaultdict
######UTILS#######
def get_coordinates(vertex_id, mesh):
vertex = mesh['vertex'].data[vertex_id]
@himerzi
himerzi / icp.py
Created February 26, 2015 12:48
icp submission
from numpy import *
import random as rndom
from plyfile import PlyData, PlyElement
from scipy import spatial #kd tree
def to_4d(R,T):
rt = concatenate((R,T),axis=1)
fourth = array([[ 0., 0., 0., 1.]])
#systemic start
// define the functions
#function NOP %b00000000000000000000000000000000
#function ADD %b10000000000000000000000000000000
#function ADDe %b01000000000000000000000000000000
#function SUBTRACT %b11000000000000000000000000000000
#function SUBTRACTe %b00100000000000000000000000000000
#function MULT %b10100000000000000000000000000000
#function MULTe %b01100000000000000000000000000000
@himerzi
himerzi / docprint.clj
Last active August 29, 2015 14:06 — forked from mhuebert/docprint.clj
(ns prndoc.core
(require
[clojure.core.strint :refer [<<]]
[clojure.core.match :refer [match]]))
(defn has-splat? [arglist]
((complement nil?) (first (last (split-with #(not= % '&) arglist)))))
(defn parse-arg-pattern
"Argument pattern [num-args has-splat?]. Pattern of [func & body] is [1 true]."
@himerzi
himerzi / gist:9669723
Last active September 29, 2017 10:19
Code Crackle Pop
(defn CracklePop
[]
(let [crackle-sequence (for [n (range 1 101)
:let [div3 #(= 0 (mod % 3))
div5 #(= 0 (mod % 5))]]
(cond
(and (div5 n) (div3 n)) "CracklePop"
(div3 n) "Crackle"
(div5 n) "Pop"
:else n))]
@himerzi
himerzi / Game of Life
Created March 20, 2014 17:06
The Game of Life in Clojure, and rendered in Quil
(ns game-of-life.core
(:require [quil.core :as q])
(:use overtone.at-at))
(defn game-func
"function taking a game state to the following game state"
[state]
nil)
We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time.