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@lattner
lattner / TaskConcurrencyManifesto.md
Last active May 7, 2024 09:05
Swift Concurrency Manifesto
@sibelius
sibelius / woovi_challenge.md
Last active May 2, 2024 03:03
Woovi Challenge
@endolith
endolith / Has weird right-to-left characters.txt
Last active April 30, 2024 12:48
Unicode kaomoji smileys emoticons emoji
ּ_בּ
בּ_בּ
טּ_טּ
כּ‗כּ
לּ_לּ
מּ_מּ
סּ_סּ
תּ_תּ
٩(×̯×)۶
٩(̾●̮̮̃̾•̃̾)۶
@gaearon
gaearon / MyResponsiveComponent.js
Created November 1, 2018 10:05
Examples from "Making Sense of React Hooks"
function MyResponsiveComponent() {
const width = useWindowWidth(); // Our custom Hook
return (
<p>Window width is {width}</p>
);
}
@knu
knu / barrier_karabiner.lua
Last active April 26, 2024 17:58
Barrier and Karabiner-Elements integration using Hammerspoon
knu = require("knu") -- https://github.com/knu/hs-knu
-- Switch between Karabiner-Elements profiles as Barrier enters a different host
do
-- Configure Barrier (https://github.com/debauchee/barrier) to output log to ~/Library/Logs/barrier.log
local logFile = os.getenv("HOME") .. "/Library/Logs/barrier.log"
local lineNo = 1
local host = nil
local defaultProfile = "Default"
local profileForHost = function (host)
@d7samurai
d7samurai / .readme.md
Last active April 11, 2024 09:53
Minimal D3D11

Minimal D3D11

Minimal D3D11 reference implementation: An uncluttered Direct3D 11 setup + basic rendering primer and API familiarizer. Complete, runnable Windows application contained in a single function and laid out in a linear, step-by-step fashion that should be easy to follow from the code alone. ~200 LOC. No modern C++, OOP or (other) obscuring cruft. View on YouTube

hollowcube

Also check out Minimal D3D11 pt2, reconfigured for instanced rendering and with a smaller, tighter, simplified overall code structure, or Minimal D3D11 pt3, with shadowmapping + showcasing a range of alternative setup and rendering techniques.

@sanxiyn
sanxiyn / lisp.c
Created August 14, 2010 04:16
Lisp
#include <assert.h>
#include <stdarg.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
enum type {
NIL,
package main
import (
"net/http"
"database/sql"
"fmt"
"log"
"os"
)
@ismasan
ismasan / sse.go
Last active March 19, 2024 18:13
Example SSE server in Golang
// Copyright (c) 2017 Ismael Celis
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
@kachayev
kachayev / concurrency-in-go.md
Last active March 11, 2024 11:27
Channels Are Not Enough or Why Pipelining Is Not That Easy