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@mackuba
mackuba / wwdc16.md
Last active March 5, 2023 21:28
New stuff from WWDC 2016

Following the tradition from last year, here's my complete list of all interesting features and updates I could find in Apple's OSes, SDKs and developer tools that were announced at this year's WWDC. This is based on the keynotes, the "What's New In ..." presentations and some others, Apple's release notes, and blog posts and tweets that I came across in the last few weeks.

If for some reason you haven't watched the talks yet, I really recommend watching at least the "State of the Union" and the "What's New In" intros for the platforms you're interested in. The unofficial WWDC Mac app is great way to download the videos and keep track of what you've already watched.

If you're interested, here are my WWDC 2015 notes (might be useful if you're planning to drop support for iOS 8 now and start using some iOS 9 APIs).


OSX → macOS 10.12 Sierra

@danieleggert
danieleggert / GPG and git on macOS.md
Last active May 3, 2024 12:26
How to set up git to use the GPG Suite

GPG and git on macOS

Setup

No need for homebrew or anything like that. Works with https://www.git-tower.com and the command line.

  1. Install https://gpgtools.org -- I'd suggest to do a customized install and deselect GPGMail.
  2. Create or import a key -- see below for https://keybase.io
  3. Run gpg --list-secret-keys and look for sec, use the key ID for the next step
  4. Configure git to use GPG -- replace the key with the one from gpg --list-secret-keys
@steipete
steipete / ios-xcode-device-support.sh
Last active December 12, 2023 03:36
Using iOS 15 devices with Xcode 12.5 (instead of Xcode 13)
# The trick is to link the DeviceSupport folder from the beta to the stable version.
# sudo needed if you run the Mac App Store version. Always download the dmg instead... you'll thank me later :)
# Support iOS 15 devices (Xcode 13.0) with Xcode 12.5:
sudo ln -s /Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport/15.0 /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/DeviceSupport
# Then restart Xcode and reconnect your devices. You will need to do that for every beta of future iOS versions
# (A similar approach works for older versions too, just change the version number after DeviceSupport)
// @discardableResult to be added
// @noescape needs to move to type annotation
// needs to add _ for item
public func with<T>(item: T, @noescape update: (inout T) throws -> Void) rethrows -> T {
var this = item; try update(&this); return this
}

Values of macros from TargetConditionals.h.

Xcode 7 / iOS 9.1, tvOS 9.0, watchOS 2.0, OS X 10.11 SDKs

Macro 🖥 📱 📱sim ⌚️ ⌚️sim 📺 📺sim
TARGET_OS_MAC 1 1 1 1 1 1 1
TARGET_OS_IPHONE 0 1 1 1 1 1 1
TARGET_OS_IOS 0 1 1 0 0 0 0
TARGET_OS_WATCH 0 0 0 1 1 0 0
@beccadax
beccadax / Example.swift
Last active March 6, 2020 16:10
Elegant handling of localizable strings in Swift. Note: This code is in Swift 2 and would need updates to be used in modern Swift.
let color = "blue"
let num = 42
localized("Colorless green ideas sleep furiously.")
localized("Colorless \(color) ideas sleep furiously.")
localized("\(num.formatted("%05d")) colorless green ideas sleep furiously.")
------------
Conformances
------------
protocol AbsoluteValuable
Conformances:
Comparable
IntegerLiteralConvertible
SignedNumberType
@natecook1000
natecook1000 / OptionalBinding.swift
Created February 11, 2015 04:15
Some extremely contrived examples using Swift 1.2 if-let bindings
// OptionalBinding.swift
// as seen in http://nshipster.com/swift-1.2/
//
// (c) 2015 Nate Cook, licensed under the MIT license
let a: Int? = 10
let b: Int? = 5
let c: Int? = 3
let d: Int? = -2
let e: Int? = 0
# Hello, and welcome to makefile basics.
#
# You will learn why `make` is so great, and why, despite its "weird" syntax,
# it is actually a highly expressive, efficient, and powerful way to build
# programs.
#
# Once you're done here, go to
# http://www.gnu.org/software/make/manual/make.html
# to learn SOOOO much more.
import CoreGraphics
infix operator |> { precedence 50 associativity left }
// MARK: CGPoint
func +(lhs: CGPoint, rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}