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/**
* AUTO CONNECT
* Go to https://www.linkedin.com/mynetwork/ => Press F12 -> Console -> Paste
*/
setInterval(() => {
Array.from(document.querySelectorAll('button[data-control-name="invite"]')).forEach((button) => button.click());
window.scrollTo(0, document.body.scrollHeight);
}, 5000);
/**
@yasirkula
yasirkula / EditorCollapseAll.cs
Last active October 24, 2024 06:17
An editor script for Unity 3D to collapse all GameObject's in Hierarchy view or to collapse all folders in Project view. See the comments section below for instructions.
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine.SceneManagement;
public static class EditorCollapseAll
{
private const BindingFlags INSTANCE_FLAGS = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;

Advanced JavaScript Learning Resources

This is a list of advanced JavaScript learning resources from people who responded to this [Tweet][13] and this [Tweet][20].

  • [You Don't Know JS][3]

  • [Frontend Masters courses by Kyle Simpson][12]

  • [@mpjme][6]'s [YouTube videos][5]

@nemotoo
nemotoo / .gitattributes
Last active October 24, 2025 14:20
.gitattributes for Unity3D with git-lfs
## Unity ##
*.cs diff=csharp text
*.cginc text
*.shader text
*.mat merge=unityyamlmerge eol=lf
*.anim merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
@mobzystems
mobzystems / 7-zip.psm1
Last active April 27, 2025 18:41
7-Zip commands for PowerShell
<#
Powershell Module 7-Zip - 7-Zip commands for PowerShell
The functions in this module call 7za.exe, the standAlone version of 7-zip to perform various tasks on 7-zip archives.
Place anywhere, together with 7za.exe and 7zsd.sfx. 7za.exe is required for all operations; 7zsd.sfx for creating self
extracting archives.
http://www.7-zip.org
Import-Module [Your path\]7-Zip
@UltCombo
UltCombo / resources.md
Last active September 28, 2020 19:17
JavaScript resources
@nicktoumpelis
nicktoumpelis / repo-rinse.sh
Created April 23, 2014 13:00
Cleans and resets a git repo and its submodules
git clean -xfd
git submodule foreach --recursive git clean -xfd
git reset --hard
git submodule foreach --recursive git reset --hard
git submodule update --init --recursive
@jackielii
jackielii / OpenWithSublimeText3.bat
Last active March 18, 2025 17:22 — forked from mrchief/LICENSE.md
Add "Open with Sublime Text 3" to Windows Explorer Context Menu (including folders)
@echo off
SET st2Path=C:\Program Files\Sublime Text 3\sublime_text.exe
rem add it for all file types
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_EXPAND_SZ /v "Icon" /d "%st2Path%,0" /f
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3\command" /t REG_SZ /v "" /d "%st2Path% \"%%1\"" /f
rem add it for folders
@reg add "HKEY_CLASSES_ROOT\Folder\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f
@Hamcha
Hamcha / SmoothFollow.cs
Created July 28, 2013 00:45
Stupid Unity scripts : "Smooth Follow" from Standard Assets
// Smooth Follow from Standard Assets
// Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability
// If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead.
using UnityEngine;
using System.Collections;
public class SmoothFollow : MonoBehaviour {
// The target we are following
public Transform target;
@pksunkara
pksunkara / config
Last active October 23, 2025 13:41
Sample of git config file (Example .gitconfig) (Place them in $XDG_CONFIG_HOME/git)
# vi: ft=dosini
[user]
name = Pavan Kumar Sunkara
email = pavan.sss1991@gmail.com
username = pksunkara
[core]
editor = nvim
whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol
pager = delta
[column]