This is a list of advanced JavaScript learning resources from people who responded to this [Tweet][13] and this [Tweet][20].
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[You Don't Know JS][3]
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[Frontend Masters courses by Kyle Simpson][12]
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[@mpjme][6]'s [YouTube videos][5]
| /** | |
| * AUTO CONNECT | |
| * Go to https://www.linkedin.com/mynetwork/ => Press F12 -> Console -> Paste | |
| */ | |
| setInterval(() => { | |
| Array.from(document.querySelectorAll('button[data-control-name="invite"]')).forEach((button) => button.click()); | |
| window.scrollTo(0, document.body.scrollHeight); | |
| }, 5000); | |
| /** |
| using System.Collections.Generic; | |
| using System.Reflection; | |
| using UnityEditor; | |
| using UnityEditor.IMGUI.Controls; | |
| using UnityEditorInternal; | |
| using UnityEngine.SceneManagement; | |
| public static class EditorCollapseAll | |
| { | |
| private const BindingFlags INSTANCE_FLAGS = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance; |
| ## Unity ## | |
| *.cs diff=csharp text | |
| *.cginc text | |
| *.shader text | |
| *.mat merge=unityyamlmerge eol=lf | |
| *.anim merge=unityyamlmerge eol=lf | |
| *.unity merge=unityyamlmerge eol=lf | |
| *.prefab merge=unityyamlmerge eol=lf |
| <# | |
| Powershell Module 7-Zip - 7-Zip commands for PowerShell | |
| The functions in this module call 7za.exe, the standAlone version of 7-zip to perform various tasks on 7-zip archives. | |
| Place anywhere, together with 7za.exe and 7zsd.sfx. 7za.exe is required for all operations; 7zsd.sfx for creating self | |
| extracting archives. | |
| http://www.7-zip.org | |
| Import-Module [Your path\]7-Zip |
| git clean -xfd | |
| git submodule foreach --recursive git clean -xfd | |
| git reset --hard | |
| git submodule foreach --recursive git reset --hard | |
| git submodule update --init --recursive |
| @echo off | |
| SET st2Path=C:\Program Files\Sublime Text 3\sublime_text.exe | |
| rem add it for all file types | |
| @reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f | |
| @reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_EXPAND_SZ /v "Icon" /d "%st2Path%,0" /f | |
| @reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3\command" /t REG_SZ /v "" /d "%st2Path% \"%%1\"" /f | |
| rem add it for folders | |
| @reg add "HKEY_CLASSES_ROOT\Folder\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f |
| // Smooth Follow from Standard Assets | |
| // Converted to C# because I fucking hate UnityScript and it's inexistant C# interoperability | |
| // If you have C# code and you want to edit SmoothFollow's vars ingame, use this instead. | |
| using UnityEngine; | |
| using System.Collections; | |
| public class SmoothFollow : MonoBehaviour { | |
| // The target we are following | |
| public Transform target; |
| # vi: ft=dosini | |
| [user] | |
| name = Pavan Kumar Sunkara | |
| email = pavan.sss1991@gmail.com | |
| username = pksunkara | |
| [core] | |
| editor = nvim | |
| whitespace = fix,-indent-with-non-tab,trailing-space,cr-at-eol | |
| pager = delta | |
| [column] |