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int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
keijiro /
Last active May 7, 2023 05:40
Shader Graph Examples インストラクション



Shader Graph を編集するには


a7madgamal /
Last active July 14, 2023 04:00
Dark mode for Slack on MacOS