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@mythz
mythz / vanilla.js
Last active March 4, 2021 14:56
3 missing JS functions
let $ = (sel, el) => typeof sel === "string" ? (el || document).querySelector(sel) : sel || null,
$$ = (sel, el) => Array.prototype.slice.call((el || document).querySelectorAll(sel));
function on(sel, handlers) {
$$(sel).forEach(e => {
Object.keys(handlers).forEach(function (evt) {
let fn = handlers[evt];
if (typeof evt === 'string' && typeof fn === 'function') {
e.addEventListener(evt, fn.bind(e));
}
@WebReflection
WebReflection / my-libraries-in-bytes.md
Last active September 24, 2021 22:03
My libraries in bytes

Toward better libraries

I am recently re-branding my libraries as µ (micro), refactoring these when necessary, dropping IE < 11 support, improving the logic where possible, or providing a better, more robust, or faster, API.

In few words, on the right there is the modern version of libraries I've used for the last ~5 years in production or for side projects, and I suggest anyone having one of the earlier dependencies, to have a look at their modern, micro, counterpart.

How to read these tables

All sizes are minified, brotli compressed, and representing these two files, when possible:

@WebReflection
WebReflection / uce-vs-lit-element.md
Last active January 8, 2024 07:16
A very simple comparison table between uce and lit-element.

A very simple comparison table between these two libraries.

uce lit-element
version 1.11.9 2.4.0
license ISC (simplified MIT) BSD-3-Clause License
language JS w/ TS definition TS w/ JS transpilation
size ( brotli ) 9437b ES5 / 6811b ES2015+ 8634b ES5 / 6708b ES2015+
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 17, 2024 05:02
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@WebReflection
WebReflection / dom-libraries.md
Last active February 6, 2024 15:50
A recap of my FE / DOM related libraries

My FE/DOM Libraries

a gist to recap the current status, also available as library picker!

Minimalistic Libraries

do one thing only and do it well

  • µhtml (HTML/SVG auto-keyed and manual keyed render)
  • augmentor (hooks for anything)
  • wickedElements (custom elements without custom elements ... wait, what?)
@joepie91
joepie91 / wildcard-certificates.md
Last active September 16, 2023 18:11
Why you probably shouldn't use a wildcard certificate

Recently, Let's Encrypt launched free wildcard certificates. While this is good news in and of itself, as it removes one of the last remaining reasons for expensive commercial certificates, I've unfortunately seen a lot of people dangerously misunderstand what wildcard certificates are for.

Therefore, in this brief post I'll explain why you probably shouldn't use a wildcard certificate, as it will put your security at risk.

A brief explainer

It's generally pretty poorly understood (and documented!) how TLS ("SSL") works, so let's go through a brief explanation of the parts that are important here.

The general (simplified) idea behind how real-world TLS deployments work, is that you:

@manigandham
manigandham / rich-text-html-editors.md
Last active May 3, 2024 19:37
Rich text / HTML editors and frameworks

Strictly Frameworks

Abstracted Editors

These use separate document structures instead of HTML, some are more modular libraries than full editors