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@kevinelliott
kevinelliott / 1-macOS-10.14-mojave-setup.md
Last active Jan 14, 2020
macOS 10.14 Mojave Mostly-Automated Setup
View 1-macOS-10.14-mojave-setup.md

To support my open-source work, consider adding me on Patreon.

macOS 10.14 Mojave Mostly-Automated Setup

An easy to refer to document for regularly setting up macOS 10.14 Mojave.

Controversy

The topic of recipe-based frequent fresh reinstalls of macOS is a controversial issue. Some people are against reinstalling macOS, citing that they have never had an issue with Apple provided upgrade installs.

@sinbad
sinbad / LightFlickerEffect.cs
Last active Jan 25, 2020
Unity simple & fast light flicker script
View LightFlickerEffect.cs
using UnityEngine;
using System.Collections.Generic;
// Written by Steve Streeting 2017
// License: CC0 Public Domain http://creativecommons.org/publicdomain/zero/1.0/
/// <summary>
/// Component which will flicker a linked light while active by changing its
/// intensity between the min and max values given. The flickering can be
/// sharp or smoothed depending on the value of the smoothing parameter.
@dmnsgn
dmnsgn / WebGL-frameworks-libraries.md
Last active Feb 16, 2020
A collection of WebGL frameworks and libraries
View WebGL-frameworks-libraries.md

A non-exhaustive list of WebGL frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are outdated/not maintained anymore.

Engines and libraries

  • three.js: JavaScript 3D library
  • stack.gl: an open software ecosystem for WebGL, built on top of browserify and npm.
  • PixiJS: Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
  • Pex: Pex is a javascript 3d library / engine allowing for seamless development between Plask and WebGL in the browser.
  • Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
  • Filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
  • ClayGL: A WebGL graphic library helping you to
@LotteMakesStuff
LotteMakesStuff / CustomInspectorCreator.cs
Last active Dec 5, 2019
Editor extension that adds a tool to automagically generate boilerplate custom inspector code~ YES! Just drop it into a folder called 'Editor' and it adds a 'custom inspector' option into the Project window!
View CustomInspectorCreator.cs
using UnityEngine;
using UnityEditor;
using System.IO;
public static class CustomInspectorCreator
{
[MenuItem("Assets/Create/Custom Inspector", priority = 81)]
static void CreateInsptorEditorClass()
{
foreach (var script in Selection.objects)
@oubiwann
oubiwann / appify.sh
Last active Jan 14, 2020 — forked from advorak/appify.sh
appify — create the simplest possible Mac app from a shell script (adds an application icon)
View appify.sh
#!/usr/bin/env bash
VERSION=4.0.1
SCRIPT=`basename "$0"`
APPNAME="My App"
APPICONS="/System/Library/CoreServices/CoreTypes.bundle/Contents/Resources/GenericApplicationIcon.icns"
OSX_VERSION=`sw_vers -productVersion`
PWD=`pwd`
function usage {
@liorbenhorin
liorbenhorin / MayaDockingClass.py
Last active Dec 18, 2019
Maya 2017 PySide2 Docking Qt QMainWindow
View MayaDockingClass.py
"""
This is what you need to do in order to get a qt window to dock next to maya channel box,
In all maya versions, including 2017 with PySide2
"""
__author__ = "liorbenhorin@gmail.com"
import sys
import os
import logging
import xml.etree.ElementTree as xml
View 1-macOS-10.12-sierra-setup.md

macOS 10.12 Sierra Setup

Custom recipe to get macOS 10.12 Sierra running from scratch, setup applications and developer environment. This is very similar (and currently mostly the same) as my 10.11 El Capitan setup recipe and 10.10 Yosemite setup recipe. I am currently tweaking this for 10.12 Sierra and expect to refine this gist over the next few weeks.

I use this gist to keep track of the important software and steps required to have a functioning system after a semi-annual fresh install. I generally reinstall each computer from scratch every 6 months, and I do not perform upgrades between releases.

This keeps the system performing at top speeds, clean of trojans, spyware, and ensures that I maintain good organizational practices for my content and backups. I highly recommend this.

You are encouraged to fork this and modify it to your heart's content to match your o

@mackuba
mackuba / wwdc16.md
Last active Dec 7, 2019
New stuff from WWDC 2016
View wwdc16.md

Following the tradition from last year, here's my complete list of all interesting features and updates I could find in Apple's OSes, SDKs and developer tools that were announced at this year's WWDC. This is based on the keynotes, the "What's New In ..." presentations and some others, Apple's release notes, and blog posts and tweets that I came across in the last few weeks.

If for some reason you haven't watched the talks yet, I really recommend watching at least the "State of the Union" and the "What's New In" intros for the platforms you're interested in. The unofficial WWDC Mac app is great way to download the videos and keep track of what you've already watched.

If you're interested, here are my WWDC 2015 notes (might be useful if you're planning to drop support for iOS 8 now and start using some iOS 9 APIs).


OSX → macOS 10.12 Sierra

View ioslocaleidentifiers.csv
localeIdentifier Description
eu Basque
hr_BA Croatian (Bosnia & Herzegovina)
en_CM English (Cameroon)
rw_RW Kinyarwanda (Rwanda)
en_SZ English (Swaziland)
tk_Latn Turkmen (Latin)
he_IL Hebrew (Israel)
ar Arabic
uz_Arab Uzbek (Arabic)
@phatblat
phatblat / AppDelegate.swift
Last active Apr 15, 2019
Example of creating HKObserverQuery and enabling background delivery for multiple HKObjectType
View AppDelegate.swift
@UIApplicationMain
final class AppDelegate: UIResponder, UIApplicationDelegate {
let healthKitManager = HealthKitManager()
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
if onboardingComplete {
healthKitManager.requestAccessWithCompletion() { success, error in
if success { print("HealthKit access granted") }
else { print("Error requesting access to HealthKit: \(error)") }
}
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