View .bash_profile
# --------------------------------------------------------------------------- | |
# | |
# Description: This file holds all my BASH configurations and aliases | |
# | |
# Sections: | |
# 1. Environment Configuration | |
# 2. Make Terminal Better (remapping defaults and adding functionality) | |
# 3. File and Folder Management | |
# 4. Searching | |
# 5. Process Management |
View init.coffee
# Your init script | |
# | |
# Atom will evaluate this file each time a new window is opened. It is run | |
# after packages are loaded/activated and after the previous editor state | |
# has been restored. | |
# | |
# An example hack to log to the console when each text editor is saved. | |
# | |
# atom.workspace.observeTextEditors (editor) -> | |
# editor.onDidSave -> |
View GAME_MASTER_v0_1.protobuf
Result: 1 | |
Items { | |
TemplateId: "BADGE_BATTLE_ATTACK_WON" | |
Badge { | |
BadgeType: BADGE_BATTLE_ATTACK_WON | |
BadgeRanks: 4 | |
Targets: [10, 100, 1000] | |
} | |
} | |
Items { |
View GAME_MASTER_v0_1.decoded.categorized.json
{ | |
"Badges": [ | |
{ | |
"TemplateId": "BADGE_BATTLE_ATTACK_WON", | |
"Badge": { | |
"BadgeType": "BADGE_BATTLE_ATTACK_WON", | |
"BadgeRanks": 4, | |
"Targets": [10, 100, 1000] | |
} | |
}, { |
View GAME_DATA_MOVES.json
[ { | |
"ID": 13, | |
"Name": "Wrap", | |
"Move Type": "Charge", | |
"Animation ID": 5, | |
"Type": "Normal", | |
"Power": 15, | |
"Accuracy Chance": 1, | |
"Stamina Loss Scalar": 0.06, | |
"Trainer Level Min": 1, |
View pokemon go analysis.ipynb
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View GAME_MASTER_v0_1.protobuf
Result: 1 | |
Items { | |
TemplateId: "BADGE_BATTLE_ATTACK_WON" | |
Badge { | |
BadgeType: BADGE_BATTLE_ATTACK_WON | |
BadgeRanks: 4 | |
Targets: "\nd\350\007" | |
} | |
} | |
Items { |