Skip to content

Instantly share code, notes, and snippets.

Avatar

Julian Veerkamp julianveerkamp

View GitHub Profile
View .bash_profile
# ---------------------------------------------------------------------------
#
# Description: This file holds all my BASH configurations and aliases
#
# Sections:
# 1. Environment Configuration
# 2. Make Terminal Better (remapping defaults and adding functionality)
# 3. File and Folder Management
# 4. Searching
# 5. Process Management
View init.coffee
# Your init script
#
# Atom will evaluate this file each time a new window is opened. It is run
# after packages are loaded/activated and after the previous editor state
# has been restored.
#
# An example hack to log to the console when each text editor is saved.
#
# atom.workspace.observeTextEditors (editor) ->
# editor.onDidSave ->
@julianveerkamp
julianveerkamp / GAME_MASTER_v0_1.protobuf
Created Jul 22, 2016 — forked from nneonneo/GAME_MASTER_v0_1.protobuf
Pokemon Go decoded GAME_MASTER protobuf file v0.1
View GAME_MASTER_v0_1.protobuf
Result: 1
Items {
TemplateId: "BADGE_BATTLE_ATTACK_WON"
Badge {
BadgeType: BADGE_BATTLE_ATTACK_WON
BadgeRanks: 4
Targets: [10, 100, 1000]
}
}
Items {
View GAME_MASTER_v0_1.decoded.categorized.json
{
"Badges": [
{
"TemplateId": "BADGE_BATTLE_ATTACK_WON",
"Badge": {
"BadgeType": "BADGE_BATTLE_ATTACK_WON",
"BadgeRanks": 4,
"Targets": [10, 100, 1000]
}
}, {
@julianveerkamp
julianveerkamp / GAME_DATA_MOVES.json
Created Jul 22, 2016 — forked from rmkane/GAME_DATA_HISTORY.json
Pokemon GO - Game Data Statistics
View GAME_DATA_MOVES.json
[ {
"ID": 13,
"Name": "Wrap",
"Move Type": "Charge",
"Animation ID": 5,
"Type": "Normal",
"Power": 15,
"Accuracy Chance": 1,
"Stamina Loss Scalar": 0.06,
"Trainer Level Min": 1,
View pokemon go analysis.ipynb
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
@julianveerkamp
julianveerkamp / GAME_MASTER_v0_1.protobuf
Created Jul 18, 2016 — forked from anonymous/GAME_MASTER_v0_1.protobuf
Pokemon Go decoded GAME_MASTER protobuf file v0.1
View GAME_MASTER_v0_1.protobuf
Result: 1
Items {
TemplateId: "BADGE_BATTLE_ATTACK_WON"
Badge {
BadgeType: BADGE_BATTLE_ATTACK_WON
BadgeRanks: 4
Targets: "\nd\350\007"
}
}
Items {