None. ValveSoftware/SteamOS#771 Be careful on what you are storing in this device (using browser and login to your accounts is NOT a good idea for now).
Being able to control Steamdeck by using mouse and keyboard connected to PC/Laptop
None. ValveSoftware/SteamOS#771 Be careful on what you are storing in this device (using browser and login to your accounts is NOT a good idea for now).
Being able to control Steamdeck by using mouse and keyboard connected to PC/Laptop
Here is easy steps to try Windows 10 on ARM or Ubuntu for ARM64 on your Apple Silicon Mac. Enjoy!
NOTE: that this is current, 10/1/2021 state.
// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { |
@echo off | |
setlocal | |
rem (c) 0b5vr, MIT License https://opensource.org/licenses/MIT | |
set FILE="" | |
set START=0 | |
set TIME=65536 | |
set WIDTH=-1 | |
set COLORS=32 |
@echo off | |
setlocal | |
rem (c) 0b5vr, MIT License https://opensource.org/licenses/MIT | |
set START=0 | |
set WIDTH=-1 | |
set COLORS=32 | |
set RATE=50 | |
set OUTPUT=renban.gif |
{ | |
"version": "2.0.0", | |
"tasks": [ | |
{ | |
"label": "Run P5", | |
"type": "shell", | |
"command": "processing-java", | |
"args": [ | |
"--force", | |
"--sketch=${workspaceFolder}", |
using UnityEngine; | |
using System.Runtime.InteropServices; | |
using System; | |
using System.Threading; | |
public class AlwaysTopWindow : MonoBehaviour { | |
/// <summary> | |
/// 常に前面に出るか? |
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PShader shader; | |
void setup() | |
{ | |
size(480,480,P2D); | |
shader=loadShader("shader.glsl"); | |
} | |
void draw() |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);