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@endolith
endolith / Has weird right-to-left characters.txt
Last active May 18, 2024 22:32
Unicode kaomoji smileys emoticons emoji
ּ_בּ
בּ_בּ
טּ_טּ
כּ‗כּ
לּ_לּ
מּ_מּ
סּ_סּ
תּ_תּ
٩(×̯×)۶
٩(̾●̮̮̃̾•̃̾)۶
@mathiasbynens
mathiasbynens / appify
Created November 12, 2010 13:46 — forked from subtleGradient/appify
appify — create the simplest possible Mac app from a shell script
#!/bin/bash
if [ "$1" = "-h" -o "$1" = "--help" -o -z "$1" ]; then cat <<EOF
appify v3.0.1 for Mac OS X - http://mths.be/appify
Creates the simplest possible Mac app from a shell script.
Appify takes a shell script as its first argument:
`basename "$0"` my-script.sh
@chriseppstein
chriseppstein / _icons.scss
Created December 5, 2010 21:48
This is an example of the generated stylesheet by compass for a set of sprites
@import "compass/utilities/sprites/base";
// General Sprite Defaults
// You can override them before you import this file.
$icon-sprite-base-class: ".icon-sprite" !default;
$icon-sprite-dimensions: false !default;
$icon-position: 0% !default;
$icon-spacing: 0 !default;
$icon-repeat: no-repeat !default;
@nilcolor
nilcolor / Node.js CORS
Created February 8, 2011 15:28
Node.js cross-origin POST. You should response for OPTIONS request first. Something like this.
if (req.method === 'OPTIONS') {
console.log('!OPTIONS');
var headers = {};
// IE8 does not allow domains to be specified, just the *
// headers["Access-Control-Allow-Origin"] = req.headers.origin;
headers["Access-Control-Allow-Origin"] = "*";
headers["Access-Control-Allow-Methods"] = "POST, GET, PUT, DELETE, OPTIONS";
headers["Access-Control-Allow-Credentials"] = false;
headers["Access-Control-Max-Age"] = '86400'; // 24 hours
headers["Access-Control-Allow-Headers"] = "X-Requested-With, X-HTTP-Method-Override, Content-Type, Accept";
@benatkin
benatkin / Global.sublime-settings
Created July 20, 2011 04:26
excluding node_modules from Sublime Text 2
// Place user-specific overrides in this file, to ensure they're preserved
// when upgrading
{
"folder_exclude_patterns": [".svn", ".git", ".hg", "CVS", "node_modules"]
}
@nrabinowitz
nrabinowitz / quantize.js
Created July 25, 2011 17:19
Javascript module for color quantization, based on Leptonica
/*!
* quantize.js Copyright 2008 Nick Rabinowitz.
* Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
*/
// fill out a couple protovis dependencies
/*!
* Block below copied from Protovis: http://mbostock.github.com/protovis/
* Copyright 2010 Stanford Visualization Group
* Licensed under the BSD License: http://www.opensource.org/licenses/bsd-license.php
@courtsimas
courtsimas / gist:1167053
Created August 24, 2011 01:01
@import-once hack for sass
//sessions.css.scss - file #1 that i only want to let the _style.scss import be included once
$imported-once-files: ();
@function import-once($name) {
@if index($imported-once-files, $name) {
@return false;
}
$imported-once-files: append($imported-once-files, $name);
@return true;
@coolaj86
coolaj86 / how-to-publish-to-npm.md
Last active April 2, 2024 20:18
How to publish packages to NPM

Getting Started with NPM (as a developer)

As easy as 1, 2, 3!

Updated:

  • Aug, 08, 2022 update config docs for npm 8+
  • Jul 27, 2021 add private scopes
  • Jul 22, 2021 add dist tags
  • Jun 20, 2021 update for --access=public
  • Sep 07, 2020 update docs for npm version
@gre
gre / easing.js
Last active May 17, 2024 03:33
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {
@donpark
donpark / perlincanvas.js
Created February 11, 2012 04:45
Rendering Perlin Noise Fast to HTML5 Canvas
/* Following canvas-based Perlin generation code originates from
* iron_wallaby's code at: http://www.ozoneasylum.com/30982
*/
function randomNoise(canvas, x, y, width, height, alpha) {
x = x || 0;
y = y || 0;
width = width || canvas.width;
height = height || canvas.height;
alpha = alpha || 255;
var g = canvas.getContext("2d"),