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@defunkt
defunkt / browser
Created March 1, 2010 10:01
pipe html to a browser
#!/bin/sh -e
#
# Usage: browser
# pipe html to a browser
# e.g.
# $ echo '<h1>hi mom!</h1>' | browser
# $ ron -5 man/rip.5.ron | browser
if [ -t 0 ]; then
if [ -n "$1" ]; then
@technoweenie
technoweenie / github_oauth_busy_developer_guide.md
Created May 30, 2010 18:34
GitHub OAuth Busy Developer's Guide

GitHub OAuth Busy Developer's Guide

This is a quick guide to OAuth2 support in GitHub for developers. This is still experimental and could change at any moment. This Gist will serve as a living document until it becomes finalized at Develop.GitHub.com.

OAuth2 is a protocol that lets external apps request authorization to private details in your GitHub account without getting your password. All developers need to register their application before getting started.

Web Application Flow

  • Redirect to this link to request GitHub access:
set lines=35
set columns=90
set guioptions-=m
set guioptions-=T
set guioptions-=r
set guioptions-=R
set guioptions-=l
set guioptions-=L
set bg=dark
colorscheme molokai
@mnutt
mnutt / Instrument Anything in Rails 3.md
Created September 6, 2010 06:50
How to use Rails 3.0's new notification system to inject custom log events

Instrument Anything in Rails 3

With Rails 3.0 released a few weeks ago I've migrated a few apps and I'm constantly finding useful new improvements. One such improvement is the ability to log anything in the same way that Rails internally logs ActiveRecord and ActionView. By default Rails 3 logs look slightly spiffier than those produced by Rails 2.3: (notice the second line has been cleaned up)

Started GET "/" for 127.0.0.1 at Mon Sep 06 01:07:11 -0400 2010
  Processing by HomeController#index as HTML
  User Load (0.2ms)  SELECT `users`.* FROM `users` WHERE (`users`.`id` = 3) LIMIT 1
  CACHE (0.0ms)  SELECT `users`.* FROM `users` WHERE (`users`.`id` = 3) LIMIT 1

Rendered layouts/_nav.html.erb (363.4ms)

@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
.oooooo. ooooo ooooo ooooooooooooo
d8P' `Y8b `888' `888' 8' 888 `8
888 888 888 888
888 888 888 888
888 ooooo 888 888 888
`88. .88' 888 888 o 888
`Y8bood8P' o888o o888ooood8 o888o
___ ____ ____ _ _ _ _ ____ _ ____ ____ _ ____
| |___ | |__| |\ | | | | | | | __ | |___
| |___ |___ | | | \| |__| |___ |__| |__] | |___
@josevalim
josevalim / rbx_partial_application.diff
Created September 17, 2011 20:59
Partial application on rubinius. Apply the diff to rubinius project and run `rake build`. Idea by @josevalim, code by @wycats.
diff --git a/lib/compiler/ast/transforms.rb b/lib/compiler/ast/transforms.rb
index 19e1cfb..4e52ec2 100644
--- a/lib/compiler/ast/transforms.rb
+++ b/lib/compiler/ast/transforms.rb
@@ -59,6 +59,71 @@ module Rubinius
end
end
+ # Provide an underscore node that allows partial application in Ruby.
+ # Instead of doing a method call, we are going to generate a lambda
@p01
p01 / LICENSE.txt
Last active May 23, 2024 13:46 — forked from 140bytes/LICENSE.txt
Sudoku Solver in 140bytes
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 Mathieu 'p01' Henri - http://www.p01.org/releases/
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Hi David,
I came across your profile online and wanted to reach out about Development
Opportunities here at Groupon. The company is growing, and we're always
looking for folks with solid skills that can make positive contribution to
our continued success. Any chance you'd be open to a quick conversation
about opportunities, or for any possible networking potential? If so, let me
know when you're free and we can set up a time to chat. Also, if you are
interested, it would be great if you could forward a current resume over
that I can take a look at. I look forward to hearing back from you! Please
let me know if you have any questions.
@addyosmani
addyosmani / pubsub.md
Created October 28, 2011 06:49
Four ways to do Pub/Sub with jQuery 1.7 and jQuery UI (in the future)

#Four Ways To Do Pub/Sub With jQuery and jQuery UI (in the future)

Between jQuery 1.7 and some of work going into future versions of jQuery UI, there are a ton of hot new ways for you to get your publish/subscribe on. Here are just four of them, three of which are new.

(PS: If you're unfamiliar with pub/sub, read the guide to it that Julian Aubourg and I wrote here http://msdn.microsoft.com/en-us/scriptjunkie/hh201955.aspx)

##Option 1: Using jQuery 1.7's $.Callbacks() feature:

$.Callbacks are a multi-purpose callbacks list object which can be used as a base layer to build new functionality including simple publish/subscribe systems. We haven't yet released the API documentation for this feature just yet, but for more information on it (including lots of examples), see my post on $.Callbacks() here: