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@joepie91
joepie91 / random.md
Last active May 5, 2024 06:33
Secure random values (in Node.js)

Not all random values are created equal - for security-related code, you need a specific kind of random value.

A summary of this article, if you don't want to read the entire thing:

  • Don't use Math.random(). There are extremely few cases where Math.random() is the right answer. Don't use it, unless you've read this entire article, and determined that it's necessary for your case.
  • Don't use crypto.getRandomBytes directly. While it's a CSPRNG, it's easy to bias the result when 'transforming' it, such that the output becomes more predictable.
  • If you want to generate random tokens or API keys: Use uuid, specifically the uuid.v4() method. Avoid node-uuid - it's not the same package, and doesn't produce reliably secure random values.
  • If you want to generate random numbers in a range: Use random-number-csprng.

You should seriously consider reading the entire article, though - it's

@0xjac
0xjac / private_fork.md
Last active May 5, 2024 05:54
Create a private fork of a public repository

The repository for the assignment is public and Github does not allow the creation of private forks for public repositories.

The correct way of creating a private frok by duplicating the repo is documented here.

For this assignment the commands are:

  1. Create a bare clone of the repository. (This is temporary and will be removed so just do it wherever.)

git clone --bare git@github.com:usi-systems/easytrace.git

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 4, 2024 23:05
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@veekaybee
veekaybee / normcore-llm.md
Last active May 4, 2024 21:03
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models

@chetan
chetan / yardoc_cheatsheet.md
Last active May 4, 2024 11:12
YARD cheatsheet
@JoeyBurzynski
JoeyBurzynski / 55-bytes-of-css.md
Last active May 3, 2024 13:01
58 bytes of css to look great nearly everywhere

58 bytes of CSS to look great nearly everywhere

When making this website, i wanted a simple, reasonable way to make it look good on most displays. Not counting any minimization techniques, the following 58 bytes worked well for me:

main {
  max-width: 38rem;
  padding: 2rem;
  margin: auto;
}
var mediaJSON = { "categories" : [ { "name" : "Movies",
"videos" : [
{ "description" : "Big Buck Bunny tells the story of a giant rabbit with a heart bigger than himself. When one sunny day three rodents rudely harass him, something snaps... and the rabbit ain't no bunny anymore! In the typical cartoon tradition he prepares the nasty rodents a comical revenge.\n\nLicensed under the Creative Commons Attribution license\nhttp://www.bigbuckbunny.org",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/BigBuckBunny.mp4" ],
"subtitle" : "By Blender Foundation",
"thumb" : "images/BigBuckBunny.jpg",
"title" : "Big Buck Bunny"
},
{ "description" : "The first Blender Open Movie from 2006",
"sources" : [ "http://commondatastorage.googleapis.com/gtv-videos-bucket/sample/ElephantsDream.mp4" ],
@henriquemenezes
henriquemenezes / android-generate-keystores.md
Last active May 2, 2024 21:33
Android: Generate Release/Debug Keystores

Android: Generate Release/Debug Keystores

Generate Keystores

Debug Keystore

$ keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 -dname "C=US, O=Android, CN=Android Debug"
@simonw
simonw / how-to-upgrade-heroku-postgresql.md
Last active April 29, 2024 05:07
How to upgrade a Heroku PostgreSQL database to a new plan

How to upgrade a Heroku PostgreSQL database to a new plan

I started a project on a Hobby Dev plan (free, limit 10,000 rows), and then later needed to upgrade it to Hobby Basic ($9/month, limit 10,000,000 rows).

After assigning the new database, I had two databases attached to the application. They looked something like this:

  • HEROKU_POSTGRESQL_OLIVE (postgresql-dimensional-3321) Old, free-tier (Hobby Dev) database
@aras-p
aras-p / preprocessor_fun.h
Last active April 28, 2024 15:25
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,