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@davimacedo
davimacedo / curl.sh
Last active June 23, 2021 21:33
Example of importing data with cloud functions. See a live example at https://www.back4app.com/database/davimacedo/parse-import-example
curl -X POST \
-H "X-Parse-Application-Id: LL9oIdzIkmwl5xyowQQu0fTmXyUWfet9RuAzwHfj" \
-H "X-Parse-REST-API-Key: R3S8PYQKuzeV4c8MUeO5ved46C50MEp56boDHW1O" \
-H "Content-Type: application/json" \
-d @data.json \
https://parseapi.back4app.com/functions/import
@keijiro
keijiro / AndroidManifest.xml
Created June 23, 2015 05:29
Android Manifest File on Unity 5.0.2
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="jp.unity3d.permission" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false" android:isGame="true" android:banner="@drawable/app_banner">
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
<intent-filter>
<action android:name="android.intent.ac
@ironicnet
ironicnet / UIFader
Last active August 29, 2015 14:17
UI Fader
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class UIFader : MonoBehaviour
{
public float fadeSpeed = 1.5f; // Speed that the screen fades to and from black.
public bool SwitchToMaskEnabled = false;
public float SwitchToMaskThreshold = 0.3f;
public float FadeFromAlpha = 1f;
@bendangelo
bendangelo / EventManager.cs
Last active October 7, 2025 17:55
Unity3D C# Event Manager
/*
* Copyright 2017 Ben D'Angelo
*
* MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this
* software and associated documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
* to whom the Software is furnished to do so, subject to the following conditions:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.flurry.sample"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="10"
android:targetSdkVersion="21" />
<!--required permission-->
<uses-permission android:name="android.permission.INTERNET" />
@hofmannsven
hofmannsven / README.md
Last active October 2, 2025 20:17
Git CLI Cheatsheet
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining