Skip to content

Instantly share code, notes, and snippets.

@ncase
ncase / EaselEncode.js
Last active December 3, 2019 06:30 — forked from bjnsn/EncodePath.js
This will allow you to call Graphics.encodePath() to get the compressed base64 data string. This way, you don't have to call the same drawing instructions on an EncodePath object first.
/**
* Graphics.encodePath, as the mirror to .decodePath
* Goes through only the path Commands, and returns a compressed base64 data string
*
* @author Nicklaus Liow, nutcasenightmare.com
**/
// namespace:
this.createjs = this.createjs||{};
The Open Bundle
Unlock game art & music for the public domain.
We're the people behind some of the most popular web games.
The web is meant to be an open landscape;
being in this bundle is how we choose to honor this.
Contents of the Bundle:
1. HalcyonicFalconX, musician of the Epic Battle Fantasy series,
The license of this package depends on whether THE OPEN BUNDLE campaign succeeds:
http://open.commonly.cc
- - -
Before the campaign is over, or if it doesn't reach its goal,
you may use this package under the Creative Commons Atrribution License:
http://creativecommons.org/licenses/by/3.0/
Otherwise, if it's past July 15 (end of campaign), and the goal was reached,
@ncase
ncase / The Open Bundle Stats.md
Last active December 20, 2015 07:09
The Open Bundle: Statistics & Post-Mortem

The Open Bundle Stats

The Open Bundle was a crowdfunding campaign to uncopyright a collection of game soundtracks and art. The goal was $10000, and it ran from June 24th to July 15th. Not only did the campaign succeed, it exceeded its goal by 20%, for a total of $12088 from 744 backers!

@ncase
ncase / Open Bundle Survey Summary.md
Last active December 24, 2015 20:59
A quick summary of the Open Bundle backer survey stats

#The Backer Survey Data

It's been way too long, but I finally collected all the responses for The Open Bundle's backer survey I emailed out two months ago. Yes, emailed. I trawled through a hundred email responses manually to collect this data. I decided to use email because it feels more personal than a SurveyMonkey, and I wanted to strike up a conversation with some people. (And I did! You people are weird, in an awesome way.)

Anyway, this was the email survey I sent out:

  1. Who are you? (an artist, musician, developer, free culture advocate, other...?)
  2. Why did you back The Open Bundle? (for the vision, for the assets, to support the artists, other...?)
  3. Any other comments? (about you, this project, or anything else...?)
@ncase
ncase / gist:7668272
Last active December 29, 2015 12:09 — forked from anonymous/gist:7668270
Draft on Nov 26

Nothing To Hide - Game Mechanics

##Objects List Prisms, Doors, Conveyor Belts, Mannequins, YOU

##Rules

  1. Some Prisms activate objects (see #2 & #3) when they see a human. (see #4)
  2. Doors block line of sight and movement, and a Prism activates them. (see #1)
  3. Conveyor Belts move objects like you, Prisms, and Mannequins. They are also activated by Prism Eyes. (see #1)
@ncase
ncase / openstats.csv
Last active January 2, 2016 04:49
The Open Bundle S3 Download Stats
We can make this file beautiful and searchable if this error is corrected: It looks like row 8 should actually have 1 column, instead of 7. in line 7.
Jun 2013: 120 GB
Jul 2013: 657 GB
Aug 2013: 387 GB
Sep 2013: 247 GB
Oct 2013: 239 GB
Nov 2013: 174 GB
Dec 2013: 123 GB
Service, Operation, UsageType, Resource, StartTime, EndTime, UsageValue
AmazonS3,GetObject,DataTransfer-Out-Bytes,openbundle,06/01/13 00:00:00,07/01/13 00:00:00,129130722957
@ncase
ncase / gist:8936191
Last active August 29, 2015 13:56
Full credits list for Nothing To Hide's sound effects
All sound effects come from Freesound.org, and I've made a conscious
effort to only pick the sounds that are under actual Free Culture licenses.
So, mostly CC-Zero, some CC-BYs, but never CC-NC's, because screw that.
http://www.freesound.org/people/RutgerMuller/sounds/50724/
http://www.freesound.org/people/RutgerMuller/sounds/50723/
http://www.freesound.org/people/CGEffex/sounds/94175/
http://www.freesound.org/people/CGEffex/sounds/101962/
http://www.freesound.org/people/guitarguy1985/sounds/54048/
http://www.freesound.org/people/qubodup/sounds/169727/
@ncase
ncase / Presskit.md
Last active August 29, 2015 13:56
A helper press kit for Nothing To Hide
@ncase
ncase / pressrelease.md
Created February 16, 2014 00:55
A Press Release Of Sorts, I Suppose, Probably.

The Nothing To Press Release