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@willurd
willurd / web-servers.md
Last active June 7, 2024 03:53
Big list of http static server one-liners

Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.

Discussion on reddit.

Python 2.x

$ python -m SimpleHTTPServer 8000
@10nin
10nin / Crypto.ex
Created June 5, 2013 11:52
Get MD5 message digest by elixir-lang.
defmodule Crypto do
def md5(s) do
list_to_binary(Enum.map(bitstring_to_list(:crypto.md5(s)), fn(x) -> integer_to_binary(x, 16) end))
end
end
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active June 5, 2024 22:16
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@trcarden
trcarden / gist:3295935
Created August 8, 2012 15:28
Rails 3.2.7 SSL Localhost (no red warnings, no apache config)
# SSL self signed localhost for rails start to finish, no red warnings.
# 1) Create your private key (any password will do, we remove it below)
$ openssl genrsa -des3 -out server.orig.key 2048
# 2) Remove the password
$ openssl rsa -in server.orig.key -out server.key
@yorkxin
yorkxin / avoid-jquery-when-possible.md
Created July 7, 2012 13:04
Avoid jQuery When Possible

Avoid jQuery When Possible

jQuery does good jobs when you're dealing with browser compatibility. But we're living in an age that fewer and fewer people use old-school browsers such as IE <= 7. With the growing of DOM APIs in modern browsers (including IE 8), most functions that jQuery provides are built-in natively.

When targeting only modern browsers, it is better to avoid using jQuery's backward-compatible features. Instead, use the native DOM API, which will make your web page run much faster than you might think (native C / C++ implementaion v.s. JavaScript).

If you're making a web page for iOS (e.g. UIWebView), you should use native DOM APIs because mobile Safari is not that old-school web browser; it supports lots of native DOM APIs.

If you're making a Chrome Extension, you should always use native APIs, not only because Chrome has almost the latest DOM APIs available, but this can also avoid performance issue and unnecessary memory occupation (each jQuery-driven extension needs a separate

tmux cheatsheet

As configured in my dotfiles.

start new:

tmux

start new with session name:

@clintongormley
clintongormley / gist:1037563
Created June 21, 2011 10:06
Edge ngram example for elasticsearch
# [Tue Jun 21 12:05:39 2011] Protocol: http, Server: 192.168.5.103:9200
curl -XPUT 'http://127.0.0.1:9200/test/?pretty=1' -d '
{
"mappings" : {
"contact" : {
"properties" : {
"twitter" : {
"type" : "object",
"properties" : {
"profile" : {
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n