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Pengfei Liu prafulliu

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@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@kevintop
kevintop / 12306AutoLogin.user.js
Created January 6, 2012 15:05
12306 Auto Login
/*
12306 Auto Login => A javascript snippet to help you auto login 12306.com.
Copyright (C) 2011 Kevintop
Includes jQuery
Copyright 2011, John Resig
Dual licensed under the MIT or GPL Version 2 licenses.
http://jquery.org/license
Includes 12306.user.js
@jrom
jrom / nginx.conf
Created February 7, 2012 17:14
nginx hack for multiple conditions
if ($request_uri = /) {
set $test A;
}
if ($host ~* teambox.com) {
set $test "${test}B";
}
if ($http_cookie !~* "auth_token") {
set $test "${test}C";
@lotem
lotem / default.custom.yaml
Last active January 25, 2024 08:47
在Rime輸入方案選單中添加五筆、雙拼、粵拼、注音,保留你需要的
# default.custom.yaml
# save it to:
# ~/.config/ibus/rime (linux)
# ~/Library/Rime (macos)
# %APPDATA%\Rime (windows)
patch:
schema_list:
- schema: luna_pinyin # 朙月拼音
- schema: luna_pinyin_simp # 朙月拼音 简化字模式
@jdegoes
jdegoes / iso8601.g4
Created June 24, 2013 20:40
ISO8601 ANTLR4
dateFullyear : Digit{4};
dateMonth : Digit{2};
dateMday : Digit{2};
timeHour : Digit{2};
timeMinute : Digit{2};
timeSecond: Digit{2};
timeSecfrac : '.' Digit{1,};
timeNumOffset : ('+' | '-') timeHour ':' timeMinute;
timeOffset: 'Z' | timeNumOffset;
partialTime : timeHour ':' timeMinute ':' timeSecond timeSecfrac?;
@joeyAghion
joeyAghion / mongodb_collection_sizes.js
Last active February 9, 2024 22:37
List mongodb collections in descending order of size. Helpful for finding largest collections. First number is "size," second is "storageSize."
var collectionNames = db.getCollectionNames(), stats = [];
collectionNames.forEach(function (n) { stats.push(db[n].stats()); });
stats = stats.sort(function(a, b) { return b['size'] - a['size']; });
for (var c in stats) { print(stats[c]['ns'] + ": " + stats[c]['size'] + " (" + stats[c]['storageSize'] + ")"); }
@branneman
branneman / better-nodejs-require-paths.md
Last active April 27, 2024 04:16
Better local require() paths for Node.js

Better local require() paths for Node.js

Problem

When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:

const Article = require('../../../../app/models/article');

Those suck for maintenance and they're ugly.

Possible solutions

@cloudwu
cloudwu / ffr.c
Last active January 30, 2023 04:29
fast IEEE 754 float random
#include <stdint.h>
#include <stdlib.h>
// assert(RAND_MAX >= 0x7fff)
float
random_0_to_1() {
union {
uint32_t d;
float f;
} u;
@kevinwright
kevinwright / scaladays2014.md
Last active March 8, 2018 20:25
Scaladays 2014 slides

As compiled by Kevin Wright a.k.a @thecoda

(executive producer of the movie, and I didn't even know it... clever huh?)

please, please, please - If you know of any slides/code/whatever not on here, then ping me on twitter or comment this Gist!

This gist will be updated as and when I find new information. So it's probably best not to fork it, or you'll miss the updates!

Monday June 16th