This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# Quill18's Simple LootFilter | |
# Author: quill18@quill18.com | |
# youtube.com/quill18 | |
# | |
# Get the latest version here: https://gist.github.com/quill18/d811f616d577bed035b4 | |
# | |
# **Installation** | |
# | |
# Copy to: C:\Users\<USERNAME>\Documents\My Games\Path of Exile\ | |
# NOTE: The file MUST have the ".filter" extension. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// A Reactor Management Script by quill18 (http://quill18.com) | |
// Latest Version: https://gist.github.com/quill18/c4b71d81f9202db11455 | |
// | |
// | |
// Developed for: | |
// Kerbal Space Program 1.04 | |
// kOS 0.17.3 | |
// Near Future Electrical 0.5.3 | |
// | |
// |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// RaiseTerrain.cs -- a simple script that raises (or lowers) Unity's built in terrain to be level | |
// with a GameObject's collider(s). | |
// | |
// AUTHOR: Martin "quill18" Glaude -- quill18@quill18.com | |
// LICENSE: CC0 | |
// | |
// The latest version will always be available at: https://gist.github.com/quill18/9becf56f685e60109551e034385fd8f9 | |
// | |
using UnityEngine; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
"Quillian Bureaucracy" | |
={ | |
key="Quillian Bureaucracy" | |
ship_prefix="ISS" | |
species={ | |
class="HUM" | |
portrait="humanoid_04" | |
name="Quillian" | |
plural="Quillians" | |
adjective="Quillian" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* | |
!.gitignore | |
!README.md | |
!/Assets/ | |
!/ProjectSettings/ | |
*.blend1 | |
*.blend2 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
GOAL: As with the classic "Nuzlocke" rules, this aims to make you be | |
more attached to your Pokemon, reduce excessive min/maxing, and also | |
add a bit more challenge to a game that is otherwise playable by kids. | |
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon | |
to generate the vast bulk of your XP as well as the fact that all | |
Pokemon are world spawns instead of random encounters means that the | |
classic rules can't be used here. | |
I've chosen to use the Lure item as the prime way to limit your | |
Pokemon hunting: You can (mostly) only catch Pokemon while you have a |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"_terrain_segmentation_comment": "Inverse of map scale", | |
"terrain_segmentation": 1, | |
"_water_comment": | |
[ | |
"Multiplier for water 'coverage' - higher increases the water level.", | |
"Water level = 10 * log2(this value)" | |
], | |
"water": 1, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Version: 1 | |
Name: lp2021a | |
Mods: | |
- Id: brrainz.harmony | |
Name: Harmony | |
- Id: ludeon.rimworld | |
Name: Core | |
- Id: ludeon.rimworld.royalty | |
Name: Royalty | |
- Id: automatic.startupimpact |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
{ | |
"spec_version": "v1.18", | |
"identifier": "installed-portable", | |
"name": "installed-portable", | |
"abstract": "A list of modules installed on the portable KSP instance", | |
"author": [ | |
"quill18" | |
], | |
"version": "2023.03.08.03.37.36", | |
"ksp_version_min": "1.12", |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
BOX or DO_MEGA: the announcment will appear in a box and pause the game | |
P or PAUSE: the announcement will cause the game to pause | |
R or RECENTER: the announcement will cause the game to recenter (if possible) | |
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen) | |
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts | |
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports | |
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one | |
ALERT: the announcement will cause the alert button to light up | |
[REACHED_PEAK:A_D:D_D:BOX] |
OlderNewer