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# Quill18's Simple LootFilter
# Author: quill18@quill18.com
# youtube.com/quill18
#
# Get the latest version here: https://gist.github.com/quill18/d811f616d577bed035b4
#
# **Installation**
#
# Copy to: C:\Users\<USERNAME>\Documents\My Games\Path of Exile\
# NOTE: The file MUST have the ".filter" extension.
@quill18
quill18 / reactor.ks
Last active February 22, 2017 20:18
// A Reactor Management Script by quill18 (http://quill18.com)
// Latest Version: https://gist.github.com/quill18/c4b71d81f9202db11455
//
//
// Developed for:
// Kerbal Space Program 1.04
// kOS 0.17.3
// Near Future Electrical 0.5.3
//
//
// RaiseTerrain.cs -- a simple script that raises (or lowers) Unity's built in terrain to be level
// with a GameObject's collider(s).
//
// AUTHOR: Martin "quill18" Glaude -- quill18@quill18.com
// LICENSE: CC0
//
// The latest version will always be available at: https://gist.github.com/quill18/9becf56f685e60109551e034385fd8f9
//
using UnityEngine;
"Quillian Bureaucracy"
={
key="Quillian Bureaucracy"
ship_prefix="ISS"
species={
class="HUM"
portrait="humanoid_04"
name="Quillian"
plural="Quillians"
adjective="Quillian"
/*
!.gitignore
!README.md
!/Assets/
!/ProjectSettings/
*.blend1
*.blend2
GOAL: As with the classic "Nuzlocke" rules, this aims to make you be
more attached to your Pokemon, reduce excessive min/maxing, and also
add a bit more challenge to a game that is otherwise playable by kids.
Unfortunately, the fact that "Let's Go" requires you to catch Pokemon
to generate the vast bulk of your XP as well as the fact that all
Pokemon are world spawns instead of random encounters means that the
classic rules can't be used here.
I've chosen to use the Lure item as the prime way to limit your
Pokemon hunting: You can (mostly) only catch Pokemon while you have a
@quill18
quill18 / map-gen-settings.json
Created March 7, 2020 14:43
Factorio MP Server Config
{
"_terrain_segmentation_comment": "Inverse of map scale",
"terrain_segmentation": 1,
"_water_comment":
[
"Multiplier for water 'coverage' - higher increases the water level.",
"Water level = 10 * log2(this value)"
],
"water": 1,
Version: 1
Name: lp2021a
Mods:
- Id: brrainz.harmony
Name: Harmony
- Id: ludeon.rimworld
Name: Core
- Id: ludeon.rimworld.royalty
Name: Royalty
- Id: automatic.startupimpact
@quill18
quill18 / ksp1-quill18-modpack4ckan-2023-03-01.ckan
Last active March 8, 2023 15:40
Quill18's Modpack for CKAN, 2023-03-01
{
"spec_version": "v1.18",
"identifier": "installed-portable",
"name": "installed-portable",
"abstract": "A list of modules installed on the portable KSP instance",
"author": [
"quill18"
],
"version": "2023.03.08.03.37.36",
"ksp_version_min": "1.12",
@quill18
quill18 / announcements.txt
Last active April 8, 2023 13:20
Dwarf Fortress Announcements File
BOX or DO_MEGA: the announcment will appear in a box and pause the game
P or PAUSE: the announcement will cause the game to pause
R or RECENTER: the announcement will cause the game to recenter (if possible)
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen)
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one
ALERT: the announcement will cause the alert button to light up
[REACHED_PEAK:A_D:D_D:BOX]