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@ServerlessBot
ServerlessBot / IAMCredentials.json
Last active December 20, 2023 16:50
Minimum credential set for Serverless Framework
{
"Statement": [
{
"Action": [
"apigateway:*",
"cloudformation:CancelUpdateStack",
"cloudformation:ContinueUpdateRollback",
"cloudformation:CreateChangeSet",
"cloudformation:CreateStack",
"cloudformation:CreateUploadBucket",
@templateaholic10
templateaholic10 / wlan_boot_connect.md
Last active March 13, 2020 09:39
Ubuntu 16.04の起動時に無線lan接続する

準備

普通に接続して

  • SSIDとパスフレーズ
  • ifconfigでネットワークアダプタ(wlan2s0
  • [接続情報]でIPv4のIPアドレス、サブネットマスク、デフォルトルート、Primary DNS

を確認しておく。

<template>
<p>{{ greeting }} World!</p>
</template>
<script>
module.exports = {
data: function () {
return {
greeting: 'Hello'
}
@voluntas
voluntas / django_redo.rst
Last active February 26, 2019 14:46
Django ヤリナオシ

Django ヤリナオシ

日時

2018-04-09

@voluntas

バージョン

18.4.3

URL

https://voluntas.github.io/

突っ込みは Twitter @voluntas まで。

@glueckpress
glueckpress / GitHub-Desktop-Bitbucket.md
Last active June 20, 2023 08:16
[How-to] Use GitHub Desktop to clone and commit to a Bitbucket repository just as you would with any GitHub repository. (Mac)

⚠️ Note: this guide is from 2016 – a long time on the internet. Content may be outdated, check the comments for more recent info.


Clone Bitbucket Repository and Add it to GitHub Desktop App (Mac)

You can’t clone a Bitbucket repo using GithHub Desktop directly. Instead you would have to:

  1. Clone the Bitbucket repo locally via command line.
  2. Add the cloned repository to your GitHub Desktop app.
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using System;
public static class FindInterface {
public static void DoParentEventSystemHandler<T>(this Transform self, Action<T> action) where T:IEventSystemHandler
{
Transform parent = self.transform.parent;
while(parent != null) {
@tsubaki
tsubaki / SingletonMonoBehaviour.cs
Last active August 13, 2021 12:45
旧シングルトンの改良版。初回起動時にインスタンスが登録されていなければ自身を登録する
using UnityEngine;
using System.Collections;
public class SingletonMonoBehaviour<T> : MonoBehaviour where T : SingletonMonoBehaviour<T>
{
protected static T instance;
public static T Instance {
get {
if (instance == null) {
instance = (T)FindObjectOfType (typeof(T));
@equivalentideas
equivalentideas / share-links-jekyll
Last active October 14, 2018 21:57
Social media share links for Jekyll/Liquid. Add these into a Jekyll layout to produce social media share links using that page's url and description.
@darktable
darktable / MiniJSON.cs
Created November 30, 2011 23:08
Unity3D: MiniJSON Decodes and encodes simple JSON strings. Not intended for use with massive JSON strings, probably < 32k preferred. Handy for parsing JSON from inside Unity3d.
/*
* Copyright (c) 2013 Calvin Rien
*
* Based on the JSON parser by Patrick van Bergen
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
*
* Simplified it so that it doesn't throw exceptions
* and can be used in Unity iPhone with maximum code stripping.
*
* Permission is hereby granted, free of charge, to any person obtaining