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@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs

@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active May 4, 2024 12:46
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@Kartones
Kartones / postgres-cheatsheet.md
Last active May 3, 2024 20:51
PostgreSQL command line cheatsheet

PSQL

Magic words:

psql -U postgres

Some interesting flags (to see all, use -h or --help depending on your psql version):

  • -E: will describe the underlaying queries of the \ commands (cool for learning!)
  • -l: psql will list all databases and then exit (useful if the user you connect with doesn't has a default database, like at AWS RDS)
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 3, 2024 10:01
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@noelboss
noelboss / git-deployment.md
Last active May 2, 2024 15:47
Simple automated GIT Deployment using Hooks

Simple automated GIT Deployment using GIT Hooks

Here are the simple steps needed to create a deployment from your local GIT repository to a server based on this in-depth tutorial.

How it works

You are developing in a working-copy on your local machine, lets say on the master branch. Most of the time, people would push code to a remote server like github.com or gitlab.com and pull or export it to a production server. Or you use a service like deepl.io to act upon a Web-Hook that's triggered that service.

@andreyvit
andreyvit / tmux.md
Created June 13, 2012 03:41
tmux cheatsheet

tmux cheat sheet

(C-x means ctrl+x, M-x means alt+x)

Prefix key

The default prefix is C-b. If you (or your muscle memory) prefer C-a, you need to add this to ~/.tmux.conf:

remap prefix to Control + a

@todgru
todgru / starttmux.sh
Last active April 27, 2024 18:17
Start up tmux with custom windows, panes and applications running
#!/bin/sh
#
# Setup a work space called `work` with two windows
# first window has 3 panes.
# The first pane set at 65%, split horizontally, set to api root and running vim
# pane 2 is split at 25% and running redis-server
# pane 3 is set to api root and bash prompt.
# note: `api` aliased to `cd ~/path/to/work`
#
session="work"
@jvns
jvns / interview-questions.md
Last active April 25, 2024 15:52
A list of questions you could ask while interviewing

A lot of these are outright stolen from Edward O'Campo-Gooding's list of questions. I really like his list.

I'm having some trouble paring this down to a manageable list of questions -- I realistically want to know all of these things before starting to work at a company, but it's a lot to ask all at once. My current game plan is to pick 6 before an interview and ask those.

I'd love comments and suggestions about any of these.

I've found questions like "do you have smart people? Can I learn a lot at your company?" to be basically totally useless -- everybody will say "yeah, definitely!" and it's hard to learn anything from them. So I'm trying to make all of these questions pretty concrete -- if a team doesn't have an issue tracker, they don't have an issue tracker.

I'm also mostly not asking about principles, but the way things are -- not "do you think code review is important?", but "Does all code get reviewed?".

@ssokolow
ssokolow / update_flatpak_cli.py
Last active April 25, 2024 06:40
Utility for making Flatpak-installed apps available in the terminal through their normal command names
#!/usr/bin/env python3
"""Flatpak CLI Shortcut Generator
A simple no-argument tool that generates launchers with traditional non-flatpak
command names for your installed Flatpak applications in ~/.local/bin/flatpak.
Does full collision detection and warns you if you forgot to add its output
directory to your PATH. Also overrules the command-line specified in the
``.desktop`` file if the Flatpak maintainer didn't include support for
command-line arguments.