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Texture2D[] layers;
Texture2D compiledTexture = new Texture2D(layers[0].width, layers[0].height);
foreach(Texture2D layer in layers){
Color[] baseColors = compiledTexture.GetPixels();
Color[] layerColors = layer.GetPixels();
for(int p = 0; p < baseColors.Length; p++){

procedural mesh generation

Generates an algorithmic 3D OBJ file with ThreeJS and Node.js.

# print to stdout
node generate-mesh.js > test.obj

# write to file
node generate-mesh.js test.obj
int[][] result;
float t, c;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
using Client.Game.Managers;
using Client.Game.Utils;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace Client.Game.Cameras
{
public class PostProcessingController
{
@taylorotwell
taylorotwell / weather.sh
Last active August 27, 2019 13:40
Weather CLI
alias weather='curl -s wttr.in | sed -n "1,7p"'
@michidk
michidk / OutlineShader.shader
Last active May 28, 2024 17:13
An outline shader made for Unity with the help of @OverlandGame. It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// An outline shader made for Unity with the help of @OverlandGame by @miichidk
// It adjusts the size of the outline to automatically accomodate screen width and camera distance.
// See how it looks here: https://twitter.com/OverlandGame/status/791035637583388672
// How to use: Create a material which uses this shader, and apply this material to any meshrenderer as second material.
Shader "OutlineShader"
{
Properties
{
_Width ("Width", Float ) = 1
_Color ("Color", Color) = (1,1,1,1)
@mattatz
mattatz / SobelFilter.shader
Last active January 19, 2024 10:41
Sobel filter shader for Unity.
Shader "Mattatz/SobelFilter" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_DeltaX ("Delta X", Float) = 0.01
_DeltaY ("Delta Y", Float) = 0.01
}
SubShader {
Tags { "RenderType"="Opaque" }
@LeCoupa
LeCoupa / nodejs-cheatsheet.js
Last active June 30, 2024 04:14
Complete Node.js CheatSheet --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
/* *******************************************************************************************
* THE UPDATED VERSION IS AVAILABLE AT
* https://github.com/LeCoupa/awesome-cheatsheets
* ******************************************************************************************* */
// 0. Synopsis.
// http://nodejs.org/api/synopsis.html
Shader "Sprites/Cutout"
{
Properties
{
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.5
}
@lukencode
lukencode / widget.js
Last active December 7, 2021 19:16
Starter template for creating jsonp embeddable widgets.
(function () {
var scriptName = "embed.js"; //name of this script, used to get reference to own tag
var jQuery; //noconflict reference to jquery
var jqueryPath = "http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js";
var jqueryVersion = "1.8.3";
var scriptTag; //reference to the html script tag
/******** Get reference to self (scriptTag) *********/
var allScripts = document.getElementsByTagName('script');