View ReferenceFinder.cs
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace FoundationEditor.Editor.ReferenceFinder | |
{ |
View BaseModel.cs
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using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.Reflection; | |
public abstract class BaseModel<T> where T : BaseModel<T> | |
{ | |
private static bool SHOW_DEBUGGING_MESSAGES = false; |
View ScriptableObjectSpawner.cs
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// Adds a menu item for easy creation of your ScriptableObject types | |
// Usage: Right click in project view -> Create -> ScriptableObject... -> Select your type | |
// It will land in the root of your assets folder with the same name as your class | |
// Freya Holmér - webmaster@acegikmo.com | |
using UnityEngine; | |
using UnityEditor; | |
using System.Reflection; | |
using System.Linq; | |
using System.IO; |
View CoroutineData.cs
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//#define DEBUG_THREADING | |
using UnityEngine; | |
using System.Collections; | |
using System.Threading; | |
using System.Reflection; | |
public delegate IEnumerator MonitorCoroutine<T> (CoroutineData<T> data); |
View DrawLineAATest.cs
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class DrawLineAATest : EditorWindow { | |
private Texture2D tex; | |
//http://en.wikipedia.org/wiki/Xiaolin_Wu's_line_algorithm |
View EditorCoroutine.cs
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
namespace Swing.Editor | |
{ | |
public class EditorCoroutine |