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@afrendeiro
afrendeiro / rasterize_pdf.sh
Created October 30, 2023 08:37
Rasterize PDF files
#!/bin/bash
# Terminate on first error
set -e
# Check if input file is provided
if [ -z "$1" ]; then
echo "Usage: $0 <input_file.pdf>"
exit 1
fi
@Gnumaru
Gnumaru / GdscriptCallSequence.txt
Last active March 19, 2024 03:00
The sequence in which methods and signals gets called in gdscript
# as of godot 4.1
_static_init
_init
_notification 20 Node.NOTIFICATION_SCENE_INSTANTIATED # only on instantiated scene roots
_notification 18 Node.NOTIFICATION_PARENTED
_enter_tree
tree_entered signal
_notification 27 Node.NOTIFICATION_POST_ENTER_TREE
_ready
ready signal
@YuriSizov
YuriSizov / ResourceUtils.gd
Last active April 15, 2024 10:29
Busting Godot resource cache
extends Object
class_name ResourceUtils
# ResourceLoader is unreliable when it comes to cache.
# Sub-resources get cached regardless of the argument passed to load function.
# This is a workaround that generates a new file on a fly,
# while making sure that there is no cache record for it.
# This file is then used to load the resource, after which
# the resource takes over the original path.
static func load_fresh(resource_path : String) -> Resource:
@phil-scott-78
phil-scott-78 / Microsoft.PowerShell_profile.ps1
Last active November 19, 2022 18:19
Powershell Profile
function Run-Step([string] $Description, [ScriptBlock]$script)
{
Write-Host -NoNewline "Loading " $Description.PadRight(20)
& $script
Write-Host "`u{2705}" # checkmark emoji
}
[console]::InputEncoding = [console]::OutputEncoding = New-Object System.Text.UTF8Encoding
$stopwatch = [system.diagnostics.stopwatch]::StartNew()
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "Unlit/Directional Tint"
{
Properties
{
_MainTex("MainTex", 2D) = "white" {}
_Color("Color", Color) = (1,1,1,1)
_ColorA("ColorA", Color) = (1,1,1,1)
_ColorB("ColorB", Color) = (1,1,1,1)
@iamarcel
iamarcel / Creating Neat .NET Core Command Line Apps.md
Last active November 28, 2023 10:41
Creating Neat .NET Core Command Line Apps

Creating Neat .NET Core Command Line Apps

You can now read this on my (pretty) website! Check it out here.

Every reason to get more HackerPoints™ is a good one, so today we're going to write a neat command line app in .NET Core! The Common library has a really cool package Microsoft.Extensions.CommandlineUtils to help us parse command line arguments and structure our app, but sadly it's undocumented.

No more! In this guide, we'll explore the package and write a really neat

@benjaminjackman
benjaminjackman / README
Last active October 26, 2019 10:09
Instructions on how to open Unity3d scripts in Rider on Ubuntu
#Simple instructions for using Unity3d with project rider on Ubuntu
#1. Download and install latest .deb for Unity3d from:
http://forum.unity3d.com/threads/unity-on-linux-release-notes-and-known-issues.350256/
#2. Download and install the Project Rider EAP (not sure if publicly available but you
can sign up for early access here: https://www.jetbrains.com/rider/
#3. Open the Unity3d (.deb installs the executable at /opt/Unity/Editor/Unity )
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public static class ListExtensions
{
public static T PickRandom<T>(this IList<T> source)
{
if (source.Count == 0)
return default(T);

Live Transcoding

This is a collection of working commandline examples to show how one could use FFMpeg and VLC for live transcoding of video streams. All examples have been tested on OSX 10.7.5 with FFMPeg 1.1.3 and VLC 2.0.5 in early 2013.

Documentation links

@rudyryk
rudyryk / Badge.cs
Last active November 9, 2023 08:57
C# — Xamarin.Forms custom simple badge view + rounded box view via custom renderer
//
// Badge.cs
// Created by Alexey Kinev on 19 Jan 2015.
//
// Licensed under The MIT License (MIT)
// http://opensource.org/licenses/MIT
//
// Copyright (c) 2015 Alexey Kinev <alexey.rudy@gmail.com>
//
using System;