The following is a guide for generating an organization of like-minded explorers, questers, do-gooders, and adventurers that your player characters can join. This is primarily for use in Dungeon World, in groups where a rotating cast of players will play for short mini-adventures that the guild has taken on.
When creating the guild these are my goals for the final result:
- It should have a history that can be built on
- The players and their characters should feel pride in the guild
- The guild should offer tangible benefits to the characters
- The guild should be set up in such a way as to bring in many quests to the players