IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
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/** | |
* Provides requestAnimationFrame in a cross browser way. | |
* @author paulirish / http://paulirish.com/ | |
*/ | |
if ( !window.requestAnimationFrame ) { | |
window.requestAnimationFrame = ( function() { | |
return window.webkitRequestAnimationFrame || |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Jed Schmidt <http://jed.is> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
Get Homebrew installed on your mac if you don't already have it
Install highlight. "brew install highlight". (This brings down Lua and Boost as well)
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// Source: https://groups.google.com/forum/#!topic/angular/hVrkvaHGOfc | |
// jsFiddle: http://jsfiddle.net/pkozlowski_opensource/PxdSP/14/ | |
// author: Pawel Kozlowski | |
var myApp = angular.module('myApp', []); | |
//service style, probably the simplest one | |
myApp.service('helloWorldFromService', function() { | |
this.sayHello = function() { | |
return "Hello, World!" |
JavaScript Code
var str = "hi";
Memory allocation:
Address | Value | Description |
---|---|---|
...... |
... |
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/*jslint devel: true, indent: 2 */ | |
// 15.2.3.2 | |
if (!Object.setPrototypeOf) { | |
Object.setPrototypeOf = (function(Object, magic) { | |
'use strict'; | |
var set; | |
function checkArgs(O, proto) { | |
if (typeof O !== 'object' || O === null) { | |
throw new TypeError('can not set prototype on a non-object'); | |
} |
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/o/.toJSON || (RegExp.prototype.toJSON = function () { | |
return [ | |
this.source, | |
(this.global ? "g" : "") + | |
(this.ignoreCase ? "i" : "") + | |
(this.multiline ? "m" : "") | |
]; | |
}); | |
var re = /test/g; | |
alert(RegExp.apply(null, JSON.parse(JSON.stringify(re)))); |
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