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~ The only constant is change ~

Cem Turan cem2ran

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~ The only constant is change ~
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FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.


Effective Engineer - Notes

What's an Effective Engineer?

@jboner
jboner / latency.txt
Last active May 10, 2024 14:27
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@staltz
staltz / introrx.md
Last active May 10, 2024 12:08
The introduction to Reactive Programming you've been missing

Applied Functional Programming with Scala - Notes

Copyright © 2016-2018 Fantasyland Institute of Learning. All rights reserved.

1. Mastering Functions

A function is a mapping from one set, called a domain, to another set, called the codomain. A function associates every element in the domain with exactly one element in the codomain. In Scala, both domain and codomain are types.

val square : Int => Int = x => x * x
@paulirish
paulirish / what-forces-layout.md
Last active May 9, 2024 07:00
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@LeCoupa
LeCoupa / bash-cheatsheet.sh
Last active May 9, 2024 03:03
Bash CheatSheet for UNIX Systems --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
#!/bin/bash
#####################################################
# Name: Bash CheatSheet for Mac OSX
#
# A little overlook of the Bash basics
#
# Usage:
#
# Author: J. Le Coupanec
# Date: 2014/11/04
@cb372
cb372 / jargon.md
Last active May 8, 2024 09:21
Category theory jargon cheat sheet

Category theory jargon cheat sheet

A primer/refresher on the category theory concepts that most commonly crop up in conversations about Scala or FP. (Because it's embarassing when I forget this stuff!)

I'll be assuming Scalaz imports in code samples, and some of the code may be pseudo-Scala.

Functor

A functor is something that supports map.

@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 7, 2024 19:39
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d