- The slides of the Intel AIDC keynote are available here as a PDF
- The slides of this talk are available on Dropbox as a PDF
- Autodraw by Google is a tool that allows you to doodle what you want to paint and turns it into a proper icon by detecting the outline and making an ML based assumption what it could be.
- Quickdraw by Google is a game they created a few years before Autodraw to train the model.
- ReCaptcha is a CAPTCHA engine that feeds the data back into Google's ML systems. For example, currently being asked to detect street signs or cars is a good indicator that this data will go into the self-driving cars project.
I respectfully ask that you don't quote me as “$company person Geoffrey Huntley said” – if I speak for a company, I will publish on its channels. My full name is "Geoffrey Huntley" please use that and not "Geoff Huntley".
- website: https://ghuntley.com/
- newsletter: https://ghuntley.com/newsletter
- twitter: https://www.twitter.com/geoffreyhuntley.com
- linkedin: https://www.linkedin.com/in/geoffreyhuntley
In this document I am using Sass's SCSS syntax. You can choose to use the indented syntax in sass, if you prefer it, it has no functional differences from the SCSS syntax.
For Less, I'm using the JavaScript version because this is what they suggest on the website. The ruby version may be different.
/** | |
* Annoying.js - How to be an asshole to your users | |
* | |
* DO NOT EVER, EVER USE THIS. | |
* | |
* Copyright (c) 2011 Kilian Valkhof (kilianvalkhof.com) | |
* Visit https://gist.github.com/767982 for more information and changelogs. | |
* Visit http://kilianvalkhof.com/2011/javascript/annoying-js-how-to-be-an-asshole/ for the introduction and weblog | |
* Check out https://gist.github.com/942745 if you want to annoy developer instead of visitors | |
* |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.