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@jboner
jboner / latency.txt
Last active April 26, 2024 21:27
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active April 26, 2024 11:50
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@bzerangue
bzerangue / _verify-repair-permissions-disk.md
Last active April 25, 2024 22:55
Mac OS X Utilities via Terminal: (Verify and Repair: Disk Permissions AND Disk / Software Update / TimeMachine)

Verify and Repair Disk Permissions via Terminal (Mac OS X)

Verify Permissions

diskutil verifyPermissions /

Repair Permissions

diskutil repairPermissions /

@kevin-smets
kevin-smets / iterm2-solarized.md
Last active April 22, 2024 01:47
iTerm2 + Oh My Zsh + Solarized color scheme + Source Code Pro Powerline + Font Awesome + [Powerlevel10k] - (macOS)

Default

Default

Powerlevel10k

Powerlevel10k

@erichurst
erichurst / US Zip Codes from 2013 Government Data
Created December 9, 2013 23:00
All US zip codes with their corresponding latitude and longitude coordinates. Comma delimited for your database goodness. Source: http://www.census.gov/geo/maps-data/data/gazetteer.html
This file has been truncated, but you can view the full file.
ZIP,LAT,LNG
00601,18.180555, -66.749961
00602,18.361945, -67.175597
00603,18.455183, -67.119887
00606,18.158345, -66.932911
00610,18.295366, -67.125135
00612,18.402253, -66.711397
00616,18.420412, -66.671979
00617,18.445147, -66.559696
@graydon
graydon / country-bounding-boxes.py
Created April 23, 2014 00:03
country bounding boxes
# extracted from http//www.naturalearthdata.com/download/110m/cultural/ne_110m_admin_0_countries.zip
# under public domain terms
country_bounding_boxes = {
'AF': ('Afghanistan', (60.5284298033, 29.318572496, 75.1580277851, 38.4862816432)),
'AO': ('Angola', (11.6400960629, -17.9306364885, 24.0799052263, -4.43802336998)),
'AL': ('Albania', (19.3044861183, 39.624997667, 21.0200403175, 42.6882473822)),
'AE': ('United Arab Emirates', (51.5795186705, 22.4969475367, 56.3968473651, 26.055464179)),
'AR': ('Argentina', (-73.4154357571, -55.25, -53.628348965, -21.8323104794)),
'AM': ('Armenia', (43.5827458026, 38.7412014837, 46.5057198423, 41.2481285671)),
Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
@lukehedger
lukehedger / ffmpeg-compress-mp4
Last active April 18, 2024 21:00
Compress mp4 using FFMPEG
$ ffmpeg -i input.mp4 -vcodec h264 -acodec mp2 output.mp4
@chrisvfritz
chrisvfritz / index.html
Created November 18, 2014 19:22
Simplest possible HTML template
<!doctype html>
<html>
<head>
<title>This is the title of the webpage!</title>
</head>
<body>
<p>This is an example paragraph. Anything in the <strong>body</strong> tag will appear on the page, just like this <strong>p</strong> tag and its contents.</p>
</body>
</html>