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@stungeye
stungeye / 01_flickr_to_google_with_exiftool.md
Last active November 25, 2022 10:15
Export Flickr Photos To Google Photos Using Exiftool CLI

Backing Up All Photos from Flickr to Google Photos

  • Request an archive of your photos and metadata (json) from the "Your Flickr Data" section of your Flickr user account page.

  • Extract all provided zip files to a single folder with the JSON files unzip to a json subfolder.

  • Install exiftool, a command-line application for reading, writing and editing meta information in a wide variety of files..

  • Sort your Flickr photos into yearly folders by EXIF timestamp and set file-system timestamps from the command line:

@stevenringo
stevenringo / reinvent-2017-youtube.md
Created December 3, 2017 23:01
Links to YouTube recordings of AWS re:Invent 2017 sessions

| Title | Description

@wbroek
wbroek / genymotionwithplay.txt
Last active February 12, 2024 03:22
Genymotion with Google Play Services for ARM
NOTE: Easier way is the X86 way, described on https://www.genymotion.com/help/desktop/faq/#google-play-services
Download the following ZIPs:
ARM Translation Installer v1.1 (http://www.mirrorcreator.com/files/0ZIO8PME/Genymotion-ARM-Translation_v1.1.zip_links)
Download the correct GApps for your Android version:
Google Apps for Android 6.0 (https://www.androidfilehost.com/?fid=24052804347835438 - benzo-gapps-M-20151011-signed-chroma-r3.zip)
Google Apps for Android 5.1 (https://www.androidfilehost.com/?fid=96042739161891406 - gapps-L-4-21-15.zip)
Google Apps for Android 5.0 (https://www.androidfilehost.com/?fid=95784891001614559 - gapps-lp-20141109-signed.zip)
@cartazio
cartazio / xcode5-haskell-directions.md
Last active May 28, 2019 00:35
xcode 5 + OS X 10.9 mavericks GHC work around nuttiness

PSA :

just use GHC for OSX https://ghcformacosx.github.io

the rest of these directions are preserved for historical purposes

TLDR version, if you have homebrew

xcode-select --install ; brew tap homebrew/versions ;   brew tap homebrew/dupes \
@jamiely
jamiely / new_machine.sh
Last active August 18, 2021 17:13
New OSX Machine Script
# install xcode via App Store first! It takes awhile
# install the command-line tools as well
# install growl from App Store
# Used for git config and ssh keygen
NAME="First Last"
EMAIL="email@example.com"
# The main directory where you will keep your code
CODE_DIR=~/code
@kiritsuku
kiritsuku / Othello.scala
Last active October 3, 2015 14:48
Othello/Reversi implementation in Scala
import scala.util.parsing.combinator.JavaTokenParsers
import scala.util.Try
/*
* Compiles only with 2.10
*/
object Othello extends App with InputHandler {
private[this] var game = Game.empty
@erikh
erikh / hack.sh
Created March 31, 2012 07:02 — forked from DAddYE/hack.sh
OSX For Hackers
#!/usr/bin/env sh
##
# This is script with usefull tips taken from:
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx
#
# install it:
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh
#
@scottlowe
scottlowe / OpenSslAes.cs
Created November 30, 2011 23:38
OpenSSL AES CBC 256 in .NET for interop with Ruby
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace dotnet_aes
{
public class OpenSslAes
{
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@fcalderan
fcalderan / inception-javascript.js
Created November 2, 2010 09:42
inception explained as a 4 nested javascript closures
/*
* Fabrizio Calderan, twitter @fcalderan, 2010.11.02
* I had an idea: could Inception movie be explained by a few javascript closures
* and variable resolution scope (just for fun)?
*
* Activate javascript console =)
*/
<script>
console.group("inception movie");