mat3 yuv2rgb = mat3(1.0, 0.0, 1.28033, 1.0, -0.21482, -0.38059, 1.0, 2.12798, 0.0);
mat3 rgb2yuv = mat3(0.2126, 0.7152, 0.0722, -0.09991, -0.33609, 0.43600, 0.615, -0.5586, -0.05639);
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ּ_בּ | |
בּ_בּ | |
טּ_טּ | |
כּ‗כּ | |
לּ_לּ | |
מּ_מּ | |
סּ_סּ | |
תּ_תּ | |
٩(×̯×)۶ | |
٩(̾●̮̮̃̾•̃̾)۶ |
Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative
float rand(float n){return fract(sin(n) * 43758.5453123);}
float noise(float p){
float fl = floor(p);
float fc = fract(p);
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
,elem.offsetTop
,elem.offsetWidth
,elem.offsetHeight
,elem.offsetParent
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#!/usr/bin/env python | |
# | |
# This is a Python implementation of the QuickPerm algorithm described by Phillip Paul Fuchs at http://www.quickperm.org | |
# that generates all permutations of a list without using recursion. | |
# | |
a = ['a', 'b', 'c', 'd'] | |
N = len(a) |
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const glslify = require('glslify'); | |
const path = require('path'); | |
// This is the original source, we will copy + paste it for our own GLSL | |
// const vertexShader = THREE.ShaderChunk.meshphysical_vert; | |
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag; | |
// Our custom shaders | |
const fragmentShader = glslify(path.resolve(__dirname, 'standard.frag')); | |
const vertexShader = glslify(path.resolve(__dirname, 'standard.vert')); |
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// note : if you're on github gist and want to copy paste this code, you can click on the "Raw" button | |
// and then do Ctrl A, Ctrl C, Ctrl V | |
// (code below by Kurt Spencer, slightly modified code to run as Processing tab) | |
// maybe you should rather use this new (improved) version of the noise instead : https://github.com/KdotJPG/OpenSimplex2 | |
/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) |