(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
/* bling.js */ | |
window.$ = document.querySelectorAll.bind(document); | |
Node.prototype.on = window.on = function (name, fn) { | |
this.addEventListener(name, fn); | |
} | |
NodeList.prototype.__proto__ = Array.prototype; |
A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.
Name | Stars | Last Commit | Description |
---|---|---|---|
three.js | ![GitHub |
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
, elem.offsetTop
, elem.offsetWidth
, elem.offsetHeight
, elem.offsetParent
ּ_בּ | |
בּ_בּ | |
טּ_טּ | |
כּ‗כּ | |
לּ_לּ | |
מּ_מּ | |
סּ_סּ | |
תּ_תּ | |
٩(×̯×)۶ | |
٩(̾●̮̮̃̾•̃̾)۶ |
Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
This guide was adapted from https://gist.github.com/niw/e4313b9c14e968764a52375da41b4278#running-ubuntu-server-for-arm64
The [RFC for a new simple to use password hashing API][rfc] has just been accepted for PHP 5.5. As the RFC itself is rather technical and most of the sample codes are something you should not use, I want to give a very quick overview of the new API:
Everybody knows that you should be hashing their passwords using bcrypt, but still a surprising number of developers uses insecure md5 or sha1 hashes (just look at the recent password leaks). One of the reasons for this is that the crypt() API is ridiculously hard to use and very prone to programming mistakes.
# read more at https://terrty.net/2014/ssl-tls-in-nginx/ | |
# latest version on https://gist.github.com/paskal/628882bee1948ef126dd/126e4d1daeb5244aacbbd847c5247c2e293f6adf | |
# security test score: https://www.ssllabs.com/ssltest/analyze.html?d=terrty.net | |
# your nginx version might not have all directives included, test this configuration before using in production against your nginx: | |
# $ nginx -c /etc/nginx/nginx.conf -t | |
server { | |
# public key, contains your public key and class 1 certificate, to create: | |
# (example for startssl) | |
# $ (cat example.com.pem & wget -O - https://www.startssl.com/certs/class1/sha2/pem/sub.class1.server.sha2.ca.pem) | tee -a /etc/nginx/ssl/domain.pem > /dev/null |