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@jaysonrowe
jaysonrowe / FizzBuzz.js
Created January 11, 2012 01:39
FizzBuzz JavaScript solution
for (var i=1; i <= 20; i++)
{
if (i % 15 == 0)
console.log("FizzBuzz");
else if (i % 3 == 0)
console.log("Fizz");
else if (i % 5 == 0)
console.log("Buzz");
else
console.log(i);

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@aras-p
aras-p / Projector Light.shader
Last active October 3, 2023 12:11
Projector shaders without fixed function
Shader "Projector/Light" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_ShadowTex ("Cookie", 2D) = "" {}
_FalloffTex ("FallOff", 2D) = "" {}
}
Subshader {
Pass {
ZWrite Off
@staltz
staltz / introrx.md
Last active July 6, 2024 17:07
The introduction to Reactive Programming you've been missing
@sheharyarn
sheharyarn / mongo_backup.sh
Last active January 23, 2024 16:54
Mongodump Shell Script for Cronjob
#!/bin/bash
MONGO_DATABASE="your_db_name"
APP_NAME="your_app_name"
MONGO_HOST="127.0.0.1"
MONGO_PORT="27017"
TIMESTAMP=`date +%F-%H%M`
MONGODUMP_PATH="/usr/bin/mongodump"
BACKUPS_DIR="/home/username/backups/$APP_NAME"
@elringus
elringus / BlendModes.c
Last active March 11, 2024 11:32
Popular blend mode algorithms implemented in Nvidia's Cg. https://elringus.me/blend-modes-in-unity/
fixed3 Darken (fixed3 a, fixed3 b)
{
return min(a, b);
}
fixed3 Multiply (fixed3 a, fixed3 b)
{
return a * b;
}
@keijiro
keijiro / windows-installation-steps.md
Last active December 5, 2022 07:03
This is how I set up a Windows system.
@ffyhlkain
ffyhlkain / ReferenceFinder.cs
Last active October 18, 2023 00:54
A reference finder for assets in a #Unity3d project.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace FoundationEditor.Editor.ReferenceFinder
{
@marcinjackowiak
marcinjackowiak / LuaCustomConverters.cs
Created November 4, 2017 00:22
Custom converters for Unity's Vector2 and Vector3 for Moonsharp Lua Interpreter
using UnityEngine;
using MoonSharp.Interpreter;
using System;
/// <summary>
/// These are custom converters for Vector2 and Vector3 structs.
///
/// Add the following call to your code:
/// LuaCustomConverters.RegisterAll();
///
@JohannesMP
JohannesMP / LICENSE
Last active March 9, 2024 11:26
[Unity3D] A Reliable, user-friendly way to reference SceneAssets by script.
/*******************************************************************************
* Don't Be a Jerk: The Open Source Software License.
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk
*******************************************************************************
* _I_ am the software author - JohannesMP on Github.
* _You_ are the user of this software. You might be a _we_, and that's OK!
*
* This is free, open source software. I will never charge you to use,
* license, or obtain this software. Doing so would make me a jerk.
*