- Verify the Microsoft account.
- Uninstall unused apps like OneDrive.
- Install Unity Hub.
- Enable WSL2 and install Ubuntu.
wsl --install
- Open Terminal and copy-paste the custom profile.
sudo apt update && sudo apt upgrade
.- Sign in to GitHub and add a new SSH key.
ssh-keygen -t rsa -b 4096 -C "keijiro@gmail.com"
- Clone dotfiles and run
setup
.
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# A basic script for uninstalling app packages in Windows 10/11, including those pre-installed with Windows | |
# | |
# Note: If you get an error about the script not being allowed to run, the below command will change the execution polciy temporarily for one session only: | |
# Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope Process | |
# | |
# To execute the script, open a Powershell window to the directory with the script and run the following command using your scripts file name (and don't forget the .\ ) | |
# .\WhateverScriptName.ps1 | |
# ------------------------------------------------------------------------------------------- | |
# Script by ThioJoe - https://github.com/ThioJoe | |
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/******************************************************************************* | |
* Don't Be a Jerk: The Open Source Software License. | |
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
******************************************************************************* | |
* _I_ am the software author - JohannesMP on Github. | |
* _You_ are the user of this software. You might be a _we_, and that's OK! | |
* | |
* This is free, open source software. I will never charge you to use, | |
* license, or obtain this software. Doing so would make me a jerk. | |
* |
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using UnityEngine; | |
using MoonSharp.Interpreter; | |
using System; | |
/// <summary> | |
/// These are custom converters for Vector2 and Vector3 structs. | |
/// | |
/// Add the following call to your code: | |
/// LuaCustomConverters.RegisterAll(); | |
/// |
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace FoundationEditor.Editor.ReferenceFinder | |
{ |
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fixed3 Darken (fixed3 a, fixed3 b) | |
{ | |
return min(a, b); | |
} | |
fixed3 Multiply (fixed3 a, fixed3 b) | |
{ | |
return a * b; | |
} |
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#!/bin/bash | |
MONGO_DATABASE="your_db_name" | |
APP_NAME="your_app_name" | |
MONGO_HOST="127.0.0.1" | |
MONGO_PORT="27017" | |
TIMESTAMP=`date +%F-%H%M` | |
MONGODUMP_PATH="/usr/bin/mongodump" | |
BACKUPS_DIR="/home/username/backups/$APP_NAME" |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
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Shader "Projector/Light" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_ShadowTex ("Cookie", 2D) = "" {} | |
_FalloffTex ("FallOff", 2D) = "" {} | |
} | |
Subshader { | |
Pass { | |
ZWrite Off |
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