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Nemanja Stojanovic nem035

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@jimbojsb
jimbojsb / gist:1630790
Created January 18, 2012 03:52
Code highlighting for Keynote presentations

Step 0:

Get Homebrew installed on your mac if you don't already have it

Step 1:

Install highlight. "brew install highlight". (This brings down Lua and Boost as well)

Step 2:

@domenic
domenic / portable-node.md
Created May 25, 2012 21:03
Tips for Writing Portable Node.js Code

Node.js core does its best to treat every platform equally. Even if most Node developers use OS X day to day, some use Windows, and most everyone deploys to Linux or Solaris. So it's important to keep your code portable between platforms, whether you're writing a library or an application.

Predictably, most cross-platform issues come from Windows. Things just work differently there! But if you're careful, and follow some simple best practices, your code can run just as well on Windows systems.

Paths and URLs

On Windows, paths are constructed with backslashes instead of forward slashes. So if you do your directory manipulation

@jboner
jboner / latency.txt
Last active July 19, 2024 18:36
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@alfredormz
alfredormz / bulk_mov2mp4.sh
Created June 17, 2012 05:40
Script to convert .mov files to mp4
file_path=$1
count=0
for file in $file_path/*mov ; do
ffmpeg -i "$file" -vcodec copy -acodec copy "${file%.*}".mp4
rm "$file"
let count=count+1
done
notify-send ".mov 2 .mp4 convertion" "$count files converted" --icon=totem
@turtlesoupy
turtlesoupy / nginx.conf
Created July 8, 2012 21:16
node.js upstream nginx config
http {
proxy_cache_path /var/cache/nginx levels=1:2 keys_zone=one:8m max_size=3000m inactive=600m;
proxy_temp_path /var/tmp;
include mime.types;
default_type application/octet-stream;
sendfile on;
keepalive_timeout 65;
gzip on;
gzip_comp_level 6;
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active July 17, 2024 14:20
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@getify
getify / gist:5226305
Last active January 7, 2024 11:59
playing around with an `Object.make()` helper
// `Object.make(..)` is a helper/wrapper for `Object.create(..)`. Both create a new
// object, and optionally link that new object's `[[Prototype]]` chain to another object.
//
// But `Object.make(..)` makes sure the new object always has a `__proto__` property
// (even a null one) and delegation to a `isPrototypeOf(..)` method, both of which are
// missing from the bare object (aka "Dictionary") created by `Object.create(null)`.
//
// `isPrototypeOf()` is put on a extra object that your created object can delegate to,
// if any only if you create an empty object (by not passing a `linkTo`) that otherwise
// wouldn't have access to `isPrototypeOf()`.
@getify
getify / ex1-prototype-style.js
Last active January 7, 2024 11:58
OLOO (objects linked to other objects) pattern explored (with comparison to the prototype style of the same code)
function Foo(who) {
this.me = who;
}
Foo.prototype.identify = function() {
return "I am " + this.me;
};
function Bar(who) {
Foo.call(this,"Bar:" + who);
@aras-p
aras-p / preprocessor_fun.h
Last active July 16, 2024 02:50
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,

Falsehoods programmers believe about prices

  1. You can store a price in a floating point variable.
  2. All currencies are subdivided in 1/100th units (like US dollar/cents, euro/eurocents etc.).
  3. All currencies are subdivided in decimal units (like dinar/fils)
  4. All currencies currently in circulation are subdivided in decimal units. (to exclude shillings, pennies) (counter-example: MGA)
  5. All currencies are subdivided. (counter-examples: KRW, COP, JPY... Or subdivisions can be deprecated.)
  6. Prices can't have more precision than the smaller sub-unit of the currency. (e.g. gas prices)
  7. For any currency you can have a price of 1. (ZWL)
  8. Every country has its own currency. (EUR is the best example, but also Franc CFA, etc.)