This script detects apps with not yet updated versions of Electron.
Repo: https://github.com/tkafka/detect-electron-apps-on-mac
See:
This script detects apps with not yet updated versions of Electron.
Repo: https://github.com/tkafka/detect-electron-apps-on-mac
See:
| # | |
| # Easing Functions for GODOT ENGINE 4 in GDScript | |
| # | |
| # Created by Javier Garrido Galdón | |
| # | |
| # The MIT License (MIT) | |
| # | |
| # Copyright (c) 2024 | |
| # | |
| # Permission is hereby granted, free of charge, to any person obtaining a copy |
This project is a tiny compiler for a very simple language consisting of boolean expression.
The language has two constants: 1 for true and 0 for false, and 4 logic gates:
! (not), & (and), | (or), and ^ (xor).
It can also use parentheses to manage priorities.
Here is its grammar in BNF format:
expr ::= "0" | "1"
I bought M1 MacBook Air. It is the fastest computer I have, and I have been a GNOME/GNU/Linux user for long time. It is obvious conclusion that I need practical Linux desktop environment on Apple Silicon.
Fortunately, Linux already works on Apple Silicon/M1. But how practical is it?
This is inspired by A half-hour to learn Rust and Zig in 30 minutes.
Your first Go program as a classical "Hello World" is pretty simple:
First we create a workspace for our project:
This is inspired by https://fasterthanli.me/blog/2020/a-half-hour-to-learn-rust/
the command zig run my_code.zig will compile and immediately run your Zig
program. Each of these cells contains a zig program that you can try to run
(some of them contain compile-time errors that you can comment out to play
with)
See also List of materials about Software Design in Haskell
| Junior | Middle | Senior | Architect | |
|---|---|---|---|---|
| Haskell level | Basic Haskell | Intermediate Haskell | Advanced Haskell | Language-agnostic |
| Haskell knowledge scope | Learn you a Haskell | Get programming with Haskell | Haskell in Depth | Knows several languages from different categories |
| Get programming with Haskell | Haskell in Depth | Functional Design and Architecture | ||
| Soar with Haskell | [Soar |
| #include <stdint.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| // munged from https://github.com/simontime/Resead | |
| namespace sead | |
| { | |
| class Random | |
| { |
| // PLEASE NOTE: This will add ~1sec to your save time | |
| // If that is unacceptable (which it was to me), then you can change all the | |
| // references to "MonoBehaviour" in this file to your own custom behaviour type | |
| // that this script will search through each time you save | |
| using UnityEditor; | |
| using UnityEngine; | |
| using System.Linq; | |
| using System.Reflection; | |
| using System.Collections; |