Generates an algorithmic 3D OBJ file with ThreeJS and Node.js.
# print to stdout
node generate-mesh.js > test.obj
# write to file
node generate-mesh.js test.obj
Mute these words in your settings here: https://twitter.com/settings/muted_keywords | |
ActivityTweet | |
generic_activity_highlights | |
generic_activity_momentsbreaking | |
RankedOrganicTweet | |
suggest_activity | |
suggest_activity_feed | |
suggest_activity_highlights | |
suggest_activity_tweet |
The issue:
..mobile browsers will wait approximately 300ms from the time that you tap the button to fire the click event. The reason for this is that the browser is waiting to see if you are actually performing a double tap.
(from a new defunct https://developers.google.com/mobile/articles/fast_buttons article)
touch-action
CSS property can be used to disable this behaviour.
touch-action: manipulation
The user agent may consider touches that begin on the element only for the purposes of scrolling and continuous zooming. Any additional behaviors supported by auto are out of scope for this specification.
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
, elem.offsetTop
, elem.offsetWidth
, elem.offsetHeight
, elem.offsetParent
javascript:(function(){var styles = document.querySelectorAll('link[rel=\'stylesheet\']'); for (var s = 0; s < styles.length; s++) {styles[s].mediax = styles[s].media;if (styles[s].media === 'only x') { styles[s].media = styles[s].mediax; } else if (styles[s].media !== 'print') {styles[s].media = 'only x';}}})(); |
I say "animated gif" but in reality I think it's irresponsible to be serving "real" GIF files to people now. You should be serving gfy's, gifv's, webm, mp4s, whatever. They're a fraction of the filesize making it easier for you to deliver high fidelity, full color animation very quickly, especially on bad mobile connections. (But I suppose if you're just doing this for small audiences (like bug reporting), then LICEcap is a good solution).
// This script will boot app.js with the number of workers | |
// specified in WORKER_COUNT. | |
// | |
// The master will respond to SIGHUP, which will trigger | |
// restarting all the workers and reloading the app. | |
var cluster = require('cluster'); | |
var workerCount = process.env.WORKER_COUNT || 2; | |
// Defines what each worker needs to run |
Each of these commands will run an ad hoc http static server in your current (or specified) directory, available at http://localhost:8000. Use this power wisely.
$ python -m SimpleHTTPServer 8000